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  1. #1
    Player
    Skuldar's Avatar
    Join Date
    Jul 2013
    Posts
    1
    Character
    Skuldar Pendragoon
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I didn't have the time to review all the replies to this thread, but I was wondering if Fracture is still worthwhile? Also do the numbers hold up with the adjustments to HT (as they are not currently reflected in the first posts, although it is described as being adjusted to 2.1). Lastly, where should the other jump attacks be placed in the rotation for optimal effectiveness?
    (0)

  2. #2
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Skuldar View Post
    if Fracture is still worthwhile?
    No more Fracture.
    H IDC P TTT H TTT P IDC H TTT P TTT

    My oGCD rotation (one after each GCD move) is the following, and I use each oGCD again as it comes up. I do save my subsequent buffs to be used at the same time so that I get a warm and fuzzy feeling when I do Full Thrust.
    BFB > IR > LS > SSD > PS > J > LS > DFD

    If the fight does not allow you to use stun moves, you want to leave out leg sweep and spineshatter dive. Also, the oGCD "rotation" is for pure burst situations only. Depending on your encounter, you may want to save jumps for transportation and what not.
    (1)
    Last edited by JetBrooks; 01-09-2014 at 06:25 AM.

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