
Basically all of the higher difficulty rotations will remain unchanged in terms of effectiveness.
Actually, doesn't Fracture have even less of a reason to be used with 2.1? Since Full Thrust is getting buffed, the average potency/action of the standard combo is up and it should be greater than (or at least even closer to) Fracture's total potency. EasyModeX's rotation, which seems to focus on maximizing the number of thrust combos, would be buffed.

The logic behind all of the rotations remains the same no matter the buffs to our abilities. Some are designed for learning, some for long uptime fights, some for fights with lots of interruptions, some for TP conservation, etc. What will affect rotations is whether we are able to clip CTs now, the description of that change wasn't very clear.Actually, doesn't Fracture have even less of a reason to be used with 2.1? Since Full Thrust is getting buffed, the average potency/action of the standard combo is up and it should be greater than (or at least even closer to) Fracture's total potency. EasyModeX's rotation, which seems to focus on maximizing the number of thrust combos, would be buffed.
Last edited by Ayvar; 12-15-2013 at 07:43 AM.
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