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  1. #1
    Player
    Jamison's Avatar
    Join Date
    Jul 2011
    Posts
    75
    Character
    Jamison Rahl
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Here's the updated list (also edited on the last page):
    • Heavy Thrust buff from 10% damage bonus to 15%
    • Phlebotomize DoT potency up from 20 to 25
    • Chaos Thrust combo potency up from 160 to 200
    • Chaos Thrust DoT potency up from 20 to 30
    • Power Surge recast down from 90 to 60 seconds
    • Animation lock shortened on Jump, Spineshatter Dive and Dragonfire Dive
    • Internal Release crit rate down from 20% to 10%
    • It's possible Chaos Thrust will reapply even with a lower potency. Patch notes aren't clear on that.
    • JP notes list a Full Thrust potency increase from 300 to 330.
    (1)

  2. #2
    Player
    LordMaitreya's Avatar
    Join Date
    Aug 2013
    Posts
    91
    Character
    Jsun El
    World
    Gilgamesh
    Main Class
    Dragoon Lv 70
    Overall I am very happy. Although I would have preferred to use my jumps more often not buff my jumps more often.

    Now we need the mathematicians to get to get work on the new optimal rotations.
    (0)

  3. #3
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by LordMaitreya View Post
    Overall I am very happy. Although I would have preferred to use my jumps more often not buff my jumps more often.

    Now we need the mathematicians to get to get work on the new optimal rotations.
    Basically all of the higher difficulty rotations will remain unchanged in terms of effectiveness.
    (0)

  4. #4
    Player
    Mantrus's Avatar
    Join Date
    Oct 2013
    Posts
    60
    Character
    Sieren Windsor
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Ayvar View Post
    Basically all of the higher difficulty rotations will remain unchanged in terms of effectiveness.
    Actually, doesn't Fracture have even less of a reason to be used with 2.1? Since Full Thrust is getting buffed, the average potency/action of the standard combo is up and it should be greater than (or at least even closer to) Fracture's total potency. EasyModeX's rotation, which seems to focus on maximizing the number of thrust combos, would be buffed.
    (0)

  5. #5
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Mantrus View Post
    Actually, doesn't Fracture have even less of a reason to be used with 2.1? Since Full Thrust is getting buffed, the average potency/action of the standard combo is up and it should be greater than (or at least even closer to) Fracture's total potency. EasyModeX's rotation, which seems to focus on maximizing the number of thrust combos, would be buffed.
    The logic behind all of the rotations remains the same no matter the buffs to our abilities. Some are designed for learning, some for long uptime fights, some for fights with lots of interruptions, some for TP conservation, etc. What will affect rotations is whether we are able to clip CTs now, the description of that change wasn't very clear.
    (0)
    Last edited by Ayvar; 12-15-2013 at 07:43 AM.

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