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  1. #1
    Player
    Zupra's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Reido Neri
    World
    Hyperion
    Main Class
    Gladiator Lv 26
    Hey guys, I have been testing this rotation (HT-ID-Dis-CT-Ph-TT-VT-FT-HT-TT-VT-FT-Ph-ID-Dis-CT-HT-TT-VT-FT-Ph-TT-VT-FT) but how it looks like with all in between abilities like blood for blood, jumps, internal realease, etc. Can someone post it with all in betweens pls
    (0)

  2. #2
    Player
    Sir_Maxwell's Avatar
    Join Date
    Sep 2013
    Posts
    32
    Character
    Nobu All
    World
    Exodus
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Zupra View Post
    Hey guys, I have been testing this rotation (HT-ID-Dis-CT-Ph-TT-VT-FT-HT-TT-VT-FT-Ph-ID-Dis-CT-HT-TT-VT-FT-Ph-TT-VT-FT) but how it looks like with all in between abilities like blood for blood, jumps, internal realease, etc. Can someone post it with all in betweens pls
    The one I've been using...

    Quote Originally Posted by EasymodeX View Post
    In terms of using oGCDs in the opening of the fight, my general pattern is:

    HT [BFB] ID [IR] DE [Leg Sweep] CT [Power Surge]
    PH [Jump] TT [SSD] VT [LS] FT [DFD]

    Proper execution of this sequence with any decent crits will have a good chance of pulling threat off a tank.

    The timing for all of the above is intentional:

    1. BFB and IR up ASAP so all your oGCDs (aka bonus damage) are buffed (buffed bonus damage > unbuffed bonus damage).
    2. No damage oGCDs used until after DE. Again, buffed bonus damage > unbuffed.
    3. Leg Sweep used as soon as possible to get it off cooldown faster. This may be counter-intuitive if you are focused on JUMPJUMPJUMP. The concept is that Jumps require some care, so it's extremely likely you will not use Jump exactly when it's off cooldown anyways. Leg Sweep, on the other hand, can almost always be used immediately off cooldown. So get it off cooldown sooner.
    4. Life Surge before FT.
    5. Jump spam in general to space out the rotation so you don't need to add Fracture to avoid a CT clip the next cycle. Note: this means never jump before DE or before CT. Always jump after CT where possible.
    6. The DFD will launch with the last 0.5-1.0 seconds of the HT buff. If you use all 3 jumps prior to FT, then FT will miss the HT buff.
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  3. 12-10-2013 06:36 AM

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