Quote Originally Posted by Sir_Maxwell View Post
Ummm HT will be up all the way to at least the VT and even the FT depending on skill speed/game lag (ht falls of timer, but FT was used before it dropped off thus counting as a buffed FT)

As far as rotation, nothing wrong with the ol tried and true

HT - BFB - ID - IR - DIS - SWEEP - CT - PS - phlebotomize - JUMP - TT - SPINE DIVE - VT - life surge - FT - DRAGON DIVE

Not sure how long potions last as I've never really had to use one, but perhaps at the beginning? Any who this burst opener (credit to easymode!) Usually parses 330+ and even hit 380ish with a lucky string of crits
Yeah I like that combo. Just gonna test it out and try to see where the best place to put the HQ potion of str would be. [My Guess at the moment is right before Jump]

my goal in this was to ensure that BFB, HQ potion of STR, HT buff, and IR was up still for my power surged jump and TT-VT-FT combo as both crit for well over 1000. Thanks =)