Results 1 to 10 of 6139

Hybrid View

  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    One note on jumping subtlety: Disembowel is a fast move to use jump after. However, doing so delays the CT slightly, increasing the likelihood you'll clip the following CT. This only matters when you're currently in BFB mode though. Generally it's better to default to jumping after the CT. However, if BFB is not up then it doesn't matter. DE, CT, PH, TT, and FT all seem to be acceptably fast animations. I've only noticed ID and VT to be notably poor for jumps.
    (0)

  2. #2
    Player
    KidSerge's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Fionna Beoulve
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    On dummies any of the main rotations discussed will parse very similarly, you should end up at ~260 (with DL/+1). For actual fights the current parsers are still too unreliable. I've had both LogRep2 and FFXIVAPP give me completely stupid numbers, but they're under constant development so we'll see what happens.

    using your main rotation mixed with the cool downs, ive gotten up to 260 max but have been told it averages around 215. i am really trying to get this up, i have 2 pieces of allagan and 1 myth, and i have a feeling i should be doing better than this.
    (0)

  3. #3
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by KidSerge View Post
    On dummies any of the main rotations discussed will parse very similarly, you should end up at ~260 (with DL/+1).
    [...]
    have been told it averages around 215. i am really trying to get this up, i have 2 pieces of allagan and 1 myth, and i have a feeling i should be doing better than this.
    You're doing fine. People tend to overrate their DPS or what they tell other people they "should" be doing, whether due to parsing errors (sometimes), or scenario errors / skews (often).

    Edit: On a static single target "real" fight in the game with little to no mechanics (ADS1, Cad), I'd expect a maximum average DRG DPS with your gear around ... 230 maybe.
    (0)
    Last edited by EasymodeX; 10-29-2013 at 03:24 AM.

Tags for this Thread