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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Pausing for 1.0 sec is a DPS loss greater than any rotation change.

    In addition, when you eyeball the debuff timer versus your attack execution, you need to accurately compensate for the animation of the CT (e.g. the debuff is not applied exactly when you press the button), and you need to theoretically do so 3 GCDs before the event (e.g. you need to estimate whether or not your CT will clip before you use ID, based on the usage of Jump and delaying the train of GCDs).

    Just change the rotation an' prez teh buttonz.

    *If you're already in the situation where you've used DE then yeah, you don't have much choice other than to fill the 1s gap with a DFD or SSD or something, but from an optimization perspective, you don't want to be in that position in the first place.

    Edit:

    Someone make SE enable DOT clipping regardless of DOT strength.
    (0)

  2. #2
    Player
    Zenmaku's Avatar
    Join Date
    Aug 2013
    Posts
    37
    Character
    Zen Maku
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EasymodeX View Post
    Pausing for 1.0 sec is a DPS loss greater than any rotation change.
    Are you joking?

    So you are saying that NOT pausing for 1.0 seconds and NOT applying CT DoT which is 200 potency is better?
    When it's time to hit the combo, you don't have a choice, you either wait to be able to use CT or use it and not apply the DoT on the enemy. The ONLY thing you can do in that delay is use off-GCD abilities. There is no other option.

    If you change the rotation, you also risk the other problem that you were discussing of not always having all the DoTs on the enemies at any given time.
    I seriously doubt you can calculate this perfectly to account for the inconsistencies of our GCD delay from Jumps and server lag etc. Do not even try to pull out math here, it doesn't work when facing those inconsistencies. The ONLY thing you can do is wait that extra second or not have the 200 potency DoT applied and decide not to wait.

    EasyMode, just stop pulling out the numbers all the time, as a fellow lategame DRG you know just as well as all of us that it NEVER works like that because of many factors (sometimes you just cant move to the flank of the enemy because an AOE circle is placed on top). In order to play this class effectively you HAVE to eyeball, HAVE to adjust for inconsistencies, and just use your rotation the best you can in the meantime
    (0)
    Last edited by Zenmaku; 09-27-2013 at 04:52 AM.

  3. #3
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Zenmaku View Post
    So you are saying that NOT pausing for 1.0 seconds and NOT applying CT DoT which is 200 potency is better?
    No, I'm saying that you should have used a Fracture before you used the ID - DE - CT that preceded the "I need to wait 1 second" event. As I said, if you end up in that event anyways, you can use something like a DFD that burns that 1.0 second on meaningful DPS instead of just waiting. Not optimal, but at least it mitigates half of the wasted time.

    you HAVE to eyeball, HAVE to adjust for inconsistencies, and just use your rotation the best you can in the meantime
    Those are the exceptions to the baseline rule.
    (0)
    Last edited by EasymodeX; 09-27-2013 at 05:43 AM.

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