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  1. #1
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ayvar View Post
    Except mine don't have large gaps between HT/Phlebotomize in the middle of your rotation. The end of the rotation isn't as important since you are less likely to loop back around considering boss mechanics.
    I'm not gonna pursue this tangent. It's exactly what you posted except starting at a different point in the rotation to be more legible.

    More relevant to the discussion, injecting the F to each IDC (or anywhere else in the rotation tbh):

    H IDCF P TTT H TTT
    P IDCF H TTT P TTT

    Is still leading until you hit a 2.3s GCD (+200 skill speed, supposedly, or a combo of less skill speed and team buffs; IIRC a scholar has a SS buff).

    At the 2.3s GCD, the other adjustment you mentioned leads (although I would use the F and P together, rather than H and F, but it doesn't matter):

    HF IDC P TTT HF TTT
    P IDC HF TTT P TTT

    Note that it is generally similar to, but does slightly more damage than:

    HFP IDC TTT
    HFP TTT IDC
    HFP TTT TTT

    Because of better buff timing.


    Edit:

    So the real question here is how realistic is it to hit a 2.3s GCD.
    (0)
    Last edited by EasymodeX; 09-27-2013 at 03:54 AM.

  2. #2
    Player
    Ayvar's Avatar
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    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by EasymodeX View Post
    snip
    I'm glad we (for once) kind of sort of agree on something. I think.
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  3. #3
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    I think we mostly agree in general except on the concept of looping.

    And the part where you randomly throw in irrelevant arguments like "you could randomly disengage at X point in the fight that is detrimental to rotation A, even though I fail to mention all the Y points in rotation B where a random disengage would be terrible as well".
    (0)

  4. #4
    Player
    Zenmaku's Avatar
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    Aug 2013
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    37
    Character
    Zen Maku
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    You also have to remember the proficiency and timing of the off-GCD jumps, as they will add 0.3s-0.5s (or even more if used after the incorrect skills). In a boss fight this could push back your GCD enough for one full rotation with just a single fracture so CT doesn't clip.
    (0)

  5. #5
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Zenmaku View Post
    You also have to remember the proficiency and timing of the off-GCD jumps, as they will add 0.3s-0.5s (or even more if used after the incorrect skills). In a boss fight this could push back your GCD enough for one full rotation with just a single fracture so CT doesn't clip.
    With movement Jumps are sufficient, but since you can override your CT buffs by ~2s on static fights they are not enough on their own. I do mention this in my post on the previous page.
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

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