
Hmm, good point, and I'm personally too lazy to hold my IR to time it with the BFB. <quick analysis>. It would also be either even on average DPS or a tiny loss on DPS to hold the IR to time it with BFB as well.
You came up with it; I only noted that it's similar to the original one and performs better.This has extended the gap between the 2nd and 3rd H/P to 11 abilities, costing you an added 2 GCDs where both HT and Phlebotomize are missing.
Edit:
It's too bad the game won't let you clip buffed DOTs. It's actually moderately annoying.
Last edited by EasymodeX; 09-27-2013 at 03:37 AM.

Except mine don't have large gaps between HT/Phlebotomize in the middle of your rotation. The end of the rotation isn't as important since you are less likely to loop back around considering boss mechanics.
Last edited by Ayvar; 09-27-2013 at 03:37 AM.
Error 3102, 90000, 1017, 2002, 2/3 survivor

I'm not gonna pursue this tangent. It's exactly what you posted except starting at a different point in the rotation to be more legible.
More relevant to the discussion, injecting the F to each IDC (or anywhere else in the rotation tbh):
H IDCF P TTT H TTT
P IDCF H TTT P TTT
Is still leading until you hit a 2.3s GCD (+200 skill speed, supposedly, or a combo of less skill speed and team buffs; IIRC a scholar has a SS buff).
At the 2.3s GCD, the other adjustment you mentioned leads (although I would use the F and P together, rather than H and F, but it doesn't matter):
HF IDC P TTT HF TTT
P IDC HF TTT P TTT
Note that it is generally similar to, but does slightly more damage than:
HFP IDC TTT
HFP TTT IDC
HFP TTT TTT
Because of better buff timing.
Edit:
So the real question here is how realistic is it to hit a 2.3s GCD.
Last edited by EasymodeX; 09-27-2013 at 03:54 AM.

I think we mostly agree in general except on the concept of looping.
And the part where you randomly throw in irrelevant arguments like "you could randomly disengage at X point in the fight that is detrimental to rotation A, even though I fail to mention all the Y points in rotation B where a random disengage would be terrible as well".
You also have to remember the proficiency and timing of the off-GCD jumps, as they will add 0.3s-0.5s (or even more if used after the incorrect skills). In a boss fight this could push back your GCD enough for one full rotation with just a single fracture so CT doesn't clip.

With movement Jumps are sufficient, but since you can override your CT buffs by ~2s on static fights they are not enough on their own. I do mention this in my post on the previous page.You also have to remember the proficiency and timing of the off-GCD jumps, as they will add 0.3s-0.5s (or even more if used after the incorrect skills). In a boss fight this could push back your GCD enough for one full rotation with just a single fracture so CT doesn't clip.
Error 3102, 90000, 1017, 2002, 2/3 survivor

No one's going to eyeball their timing down to the second with OGCD jumps to make sure CT doesn't clip while spamming attacks 100% of the time.
Personally I always eyeball the debuffs that are currently on the boss to keep track of what's going on (because often we have to spend a lot of time disengaging to engage adds etc). The rotation itself is just muscle memory, so keeping track of the timers would seem pretty natural for anyone proficient enough in their rotation. If I end up on CT and there are still a couple of seconds left I literally just pause my attack for 1-2 seconds (or I throw in an extra off-GCD like stacking IR + BFB back to back).
*shrugs* works for me, I haven't had any issue with DoTs clipping each other.
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