IR also causes DoT clipping. This rotation also increases the gaps between the initial HTs by an extra GCD as well, and you also don't get either of your DoTs started until after your first four abilites, which can really hurt you if you have to disconnect early. You also still have a 12 ability gap between the final and initial CTs, this isn't as big of a problem though.
This has extended the gap between the 2nd and 3rd H/P to 11 abilities, costing you an added 2 GCDs where both HT and Phlebotomize are missing.


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