assuming 470 is the required accuracy rating (though this isn't necessarily decided yet). if we assume each point of accuracy gives the exact same value of hit. then a single point of accuracy would be worth .212766% chance to hit. this actually makes it slightly worse then determination if we assume that each ability hits on its own. however, missing an ability breaks the rotation, and really messes up a lot, so it should be prioritized. but for straight piece by piece comparison this is probably fair a good enough number to use until the impact of broken rotations can actually be calculated.