Is this accurate for a patchwerk fight?HT-PH-FR, IDC offset
HPF IDC ttt
HPF ttt IDC
HPF ttt ttt
t 64.8
D 7208.3
TP 1860
TPS 28.7
DPT 3.9
DPS 111.2
IDC, interleaved alt PH/HT + FR
IDC H ttt FP ttt H
IDC P ttt HF ttt P
t 62.4
D 7040
TP 1780
TPS 28.5
DPT 4.0
DPS 112.8
HT-PH, IDC offset (no FR)
HP IDC ttt
HP ttt IDC
HP ttt ttt
t 57.6
D 6483.4
TP 1620
TPS 28.1
DPT 4.0
DPS 112.6
IDC, interleaved alt PH/HT (no FR)
IDC H ttt P ttt H
IDC P ttt H ttt P
t 57.6
D 6527.4
TP 1620
TPS 28.1
DPT 4.0
DPS 113.3
KISS: IDC PH/HT flat (similar to what Ricauer posted, but fixed, because his filler sets were reversed :P)
HP IDC ttt
HP ttt ttt
t 38.4
D 4281.2
TP 1080
TPS 28.1
DPT 4.0
DPS 111.5

Yes, generally. It doesn't take into account things like Internal Release being synchronized with anything in particular. But, the numbers should be very close.
Sup Osi.
Yeah, I think that thought has occurred to everyone. To that end I updated my model to include crit% with an assumed baseline of 25% (so crit% with SS up would be 35%) and the results are pretty entertaining. For most rotations the potency-per-second actually dropped by using SS, because the SS buff is actually pretty weak, the attack itself is weak (140, so you need to gain over 60 potency from the buff to match your filler to break even), and using it caused a loss of uptime of other buffs (like Heavy Thrust).
Even if we assume the same PPS for the "LNC" (+SS) and "DRG" rotations, take the next step:
A LNC with 450 STR has a potency coefficient of 126.0. A DRG with 470 has a coefficient of 130.6. That's roughly a 3.7% increase in damage from the STR. Ref: http://valk.dancing-mad.com/?page_id=179
The Raging Strikes buff is up for 20/180 = 11% of the time, and adds 20% damage. That's +2.222% average damage.
DRG STR bonus > Raging Strikes (although Raging Strikes is still good for burst damage situations)
Straight Shot is a wash at best (or a DPS loss at worst).
The net result is that the DPS of a DRG is going to be ahead 0-2% of the DPS of a LNC using straight shot ... without counting jumps. Jumps aren't the best DPS increasers in the world, but they do increase DPS.
The biggest question would be "how much random utility does a LNC bring" versus the damage / utility of jumps. Remember a LNC can bring rez, cure, prot, 50 defensive cross skills ... they all do nothing for DPS, but hey whatever right.
Edit: Jumps add in the general ballpark of 4% total damage.
Last edited by EasymodeX; 09-10-2013 at 02:18 AM.
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