I overhauled my spreadsheet to make it more dynamic -- manually resetting data every time I tweaked a rotation was extremely annoying. Now I can plug in a rotation and it automatically calculates everything except the overlap buff times and clipped DOTs. GG.
With that, I plugged in a few rotations that basically said "who cares about clipping?" and "so what if DE drops because I'm lazy?". All based on a 2.4s GCD. Here are the results:
HT-PH-FR, IDC offset
HPF IDC ttt
HPF ttt IDC
HPF ttt ttt
t 64.8
D 7208.3
TP 1860
TPS 28.7
DPT 3.9
DPS 111.2
IDC, interleaved alt PH/HT + FR
IDC H ttt FP ttt H
IDC P ttt HF ttt P
t 62.4
D 7040
TP 1780
TPS 28.5
DPT 4.0
DPS 112.8
HT-PH, IDC offset (no FR)
HP IDC ttt
HP ttt IDC
HP ttt ttt
t 57.6
D 6483.4
TP 1620
TPS 28.1
DPT 4.0
DPS 112.6
IDC, interleaved alt PH/HT (no FR)
IDC H ttt P ttt H
IDC P ttt H ttt P
t 57.6
D 6527.4
TP 1620
TPS 28.1
DPT 4.0
DPS 113.3
KISS: IDC PH/HT flat (similar to what Ricauer posted, but fixed, because his filler sets were reversed :P)
HP IDC ttt
HP ttt ttt
t 38.4
D 4281.2
TP 1080
TPS 28.1
DPT 4.0
DPS 111.5
Based on the above, I'm going with:
1. FR isn't worth it
2. The IDC-anchored rotation is still the best
3. You barely lose any DPS (~1.2%) or DPT with the super simple rotation, so there seems little incentive to try so hard.
Edit: I accounted for the clipped DOTs where applicable. Incidentally, PH never clips in those rotations (unless you stack even more skill speed to some amount). CT clips in a few. That said, one thing to remember is that the DOT damage in this game isn't actually that much, and the ticks are spread across a long time. As a result, losing 1 or 2 ticks isn't a big deal, particularly when the DOTs are not "hyper-efficient" compared to direct damage attacks (e.g. the DOT abilities are not super awesome, so there's no need to "protect" them so hard from clipping).
Edit2: All references to "D" for damage mean potency, for anyone new to the thread.
Sidenote: None of the numbers above account for autoattacks. From prior assessments, autoattacks don't change much no matter the buff uptime, and at the end of the day they would slightly normalize any deltas in DPS between the above rotations.
Edit3: Triple checked all manual loop and DOT clipping adjustments -- had to tweak the HT PH FR rotation and "simple" rotation slightly. Net result is that I'm not bothering with anything more complicated than the simple rotation unless I start hitting major skill speed points (probably lower than 2.25s GCDs), after which it's worth re-evaluating.

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