lol, i was nowhere near the master. I'm just not afraid of numbers and decent with excel. but yeah, on that game i was seyon on the forums and xyaie in game, now im xyaie on the forums and seyon in game :P
WTB mang and cels!

lol, i was nowhere near the master. I'm just not afraid of numbers and decent with excel. but yeah, on that game i was seyon on the forums and xyaie in game, now im xyaie on the forums and seyon in game :P
WTB mang and cels!
I've tested some notable things relating to our abilities and this seems like as good a place as any to post my results.
DoTs in FF14:ARR are 'snapshot' style, meaning they use the stats and buffs you had when you applied them for the duration of the DoT. So if you apply Phlebotomize with Heavy Thrust and Blood for Blood up the DoT will tick at +40% damage for the duration even if the Heavy Thrust and Blood for Blood buffs fall off before the DoT has run its course.
This may be common knowledge, but DoTs can crit. So include Internal Release along with the slew of CDs you pop before applying DoTs.
You cannot overwrite a DoT with a weaker version of itself. Clipping DoTs is bad practice anyway, but if you apply a DoT with CDs popped then try to reapply it once those buffs have faded but the initial DoT is still up you will get a "DoT has no effect" message.
The Disembowel debuff does not apply to DoTs, only the upfront damage portion of the abilities that apply DoTs.
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