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  1. #1
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
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    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    gonna post this here because it seems like OP put thought into crafting a good rotation. if OP would rather i post my stuff somewhere else that is fine. im the kind of person who finds myself making stuff like this http://i820.photobucket.com/albums/z...ntitled-13.jpg when i have too much free time. (that was for tera btw, a few of us did a ton of test to iron out the damage/crit rate formulas and i compiled it for each class into a spreadsheet, worked from there to find out an "ep value" for each stat, in how much a given stat would effect your character's damage)

    I had a friend of mine test " http://valk.dancing-mad.com/?page_id=202 " for accuracy and its apparently pretty spot on for a level 50, but not for a level 33. No reason in reinventing the wheel. Sadly this means if this tool isnt accurate everything below this line is garbage. Ill worry about this later. this will be rough estimates, mostly doing this for my own use, because atm i have little clue what stat to even aim for. i used http://na.finalfantasyxiv.com/lodest...acter/1624731/ 's stats, as im not level 50 myself. while this lets me use disembowl (seems to outright be a "enemy takes 10% more damage", which is slightly different than "you do 10% more damage" like heavy thrust, example is 110.43 turning into 122.7 and 121.47 respectively.) however it does not let me use heavy thrust.

    As i began, this is just a rough estimate, like i said when i have too much free time i do this sort of thing, sadly i do not have that atm .
    but using this tool (using dps, so i can model skill speed later):
    Str: 408 - Det: 283 - Weapon damage: 39 - Weapon AA: 39.52 - Crit: 396 - Skill Speed: 341
    --------------
    spamming true thrust (150 WS potency): 75.98 dps
    spamming vorpal thrust (200 WS potency): 101.31 dps
    spamming full thrust (300 WS potency): 151.96 dps

    so between 150 and 200 potency (a 33.3333333% increase) nets a 33.33772 increase in damage. slightly higher than expected, but likely just due to rounding

    doubling the WS potency from 150 to 300 (a 100% increase) nets a 100% increase in damage

    sweet. at this point it scales linearly it seems
    -------------

    alright, lets just use true thrust then.
    dps at 400 str: 74.74
    dps at 410 str: 76.29 (offset 10, increase 2.0739%. increase per point .20739%)
    dps at 420 str: 77.84 (offset 20, increase 4.1477%. increase per point .20739%)
    dps at 440 str: 80.93 (offset 40, increase 8.2820%. increase per point .20705%)
    dps at 500 str: 90.21 (offset 100, increase 20.6984%. increase per point .20698%)

    so it looks like we have a slight diminishing return, or perhaps soft caps with str (as 410 to 420 each point stayed the same in effectiveness)
    str effectiveness: ~.207
    -----------

    resetting str to 408
    dps at 270 det: 75.67
    dps at 280 det: 75.91 (offset 10, increase .317166%. increase per point .0317166%)
    dps at 300 det: 76.39 (offset 20, increase .9515%. increase per point .047575%)
    dps at 340 det: 77.35 (offset 40, increase 2.22017%. increase per point .055504%)
    dps at 400 det: 78.80 (offset 100, increase 4.1364%. increase per point .041364%)

    i.. i was sure i was going to say there was a heavy increase in the value of determination as you increase it, but then 400 det happened. I re-ran both 340 and 400 a few times to make sure and always came up with the same results. I dont know what to say, increasing value then soft cap?
    effective value.. uh.. .044?
    ----------------
    reset determination to 283
    dps at 370 crit: 78.70
    dps at 380 crit: 78.96 (offset 10, increase .330368%. increase per point .0330368%)
    dps at 400 crit: 79.49 (offset 20, increase 1.00381%. increase per point .0501906%)
    dps at 440 crit: 80.54 (offset 40, increase 2.33799%. increase per point .0584498%)
    dps at 500 crit: 82.12 (offset 100, increase 4.34562%. increase per point .0434562%)

    followed the exact same trend as det, always staying slightly more valuable. im hoping someone finds my flaw in the 40 to 100 gap. i am sitting on a short amount of sleep and likely have the flu, i imagine its something quite simple.
    effective value .046ish
    --------------------------
    resetting crit to 396
    ***keep in mind with skill speed, lowering the CD of CDs is likely MORE valuble than just how often you can press a button, h owever this also means you spend more tp per second. this will ONLY be modeling how often you can press a button. Ill make a spreadsheet at some point, then add in the decided upon rotation and be able to more accurately model skill speed
    dps at 400 SS: 78.92
    dps at 410 SS: 79.23 (offset 10, increase .392803%. increase per point .0392803%)
    dps at 420 SS: 79.54 (offset 20, increase .785606%. increase per point .0392803%)
    dps at 440 SS: 80.17 (offset 40, increase 1.58388%. increase per point .0395970%)
    dps at 500 SS: 82.13 (offset 100, increase 4.06741%. increase per point .0406741%)

    like str, skill speed slowly grows in value it seems.
    effective value when spamming nothing but skill: .0395
    ---------------
    Setting everything back to normal, lets do weapon damage
    dps at 35 WD: 72.33
    dps at 36 WD: 73.53 (offset 1, increase 1.65906%. increase per point 1.65906%)
    dps at 38 WD: 75.94 (offset 2, increase 4.99101%. increase per point 2.49551%)
    dps at 42 WD: 80.75 (offset 4, increase 11.6411%. increase per point 2.91027%)
    dps at 45 WD: 84.36 (offset 10, increase 16.6321%. increase per point 1.66321%)

    same thing as most of the secondaries. Unless im doing something wrong, there are definitely soft caps for many stats.
    effectiveness per point: ~2.182

    sooo per point:
    WD: 2.182
    str: .207
    det: .04
    crit: .046
    *SS: .0395
    --------------------
    lets say str is an EP, ill set everything equal to it:
    WD: 10.541
    Str: 1
    det: .193
    crit: .222
    *SS: .191

    this means 1 WD is worth 10.541 str, and 1 det is worth .193 str. if you look at a piece of gear has
    20 str 18 det and 19 crit:
    20 * 1 = 20
    18 * .193 = 3.474
    19 * .222 = 4.218
    4.218+3.474+20 = 27.692
    that piece of gear has a value of 27.692 so you can compare it to another piece.
    -------------------

    -overall- i'd say Weapon damage >>>>>>> str >>>> crit > SS > det. of course, none of this is 100% yet.
    oh well, time for food!

    edit: crap, after all that i just discovered his numbers at: http://valk.dancing-mad.com/?page_id=179 i dont see an effective EP value for the stats themselves but i wonder how much i just reinvented (given likely less accurately).

    edit 2: added weapon damage and EP
    (3)
    Last edited by xyaie; 09-04-2013 at 01:05 AM.

  2. #2
    Player
    Ghoste's Avatar
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    Aug 2013
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    20
    Character
    Ghost Face
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by xyaie View Post
    dps at 400 str: 74.74
    dps at 410 str: 76.29 (offset 10, increase 2.0739%. increase per point .20739%)
    dps at 420 str: 77.84 (offset 20, increase 4.1477%. increase per point .20739%)
    dps at 440 str: 80.93 (offset 40, increase 8.2820%. increase per point .20705%)
    dps at 500 str: 90.21 (offset 100, increase 20.6984%. increase per point .20698%)
    Forgot to mention - so based on these numbers, if DRGs go full STR with their attribute points, we can gain at most a 6.4% increase in DPS (because we only get 31 attribute points at 50)?
    (0)

  3. #3
    Player
    xyaie's Avatar
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    Aug 2013
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    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ghoste View Post
    Forgot to mention - so based on these numbers, if DRGs go full STR with their attribute points, we can gain at most a 6.4% increase in DPS (because we only get 31 attribute points at 50)?
    from those numbers: that sounds about right. it is -not- a huge deal (given it is rather nice, no reason to go in anything but str/vit, i went full str myself)
    (1)

  4. #4
    Player
    Huynh's Avatar
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    Sep 2013
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    15
    Character
    Huynh Etros
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    The number crunching master Seyon is here too? I remember you helping out a lot in that one Tera thread
    (0)

  5. #5
    Player
    Ayvar's Avatar
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    Aug 2013
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    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by xyaie View Post
    lets say str is an EP, ill set everything equal to it:
    WD: 10.541
    Str: 1
    det: .193
    crit: .222
    *SS: .191
    Did you manage to confirm these numbers by the way? Cause this will be extremely useful to me, but you sounded a bit shaky when you first posted them.

    Also the more I play Dragoon, the more the bug where the dotted line highlight doesn't show up on the next skill in a combo pisses me off. Especially when it happens with Impulse Drive because I can't tell if the mob shifted and I missed it, or if the highlight is just bugged.
    (0)
    Last edited by Ayvar; 09-05-2013 at 02:17 PM.
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  6. #6
    Player
    xyaie's Avatar
    Join Date
    Aug 2013
    Posts
    241
    Character
    Seyon Masters
    World
    Adamantoise
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Ayvar View Post
    Did you manage to confirm these numbers by the way? Cause this will be extremely useful to me, but you sounded a bit shaky when you first posted them.
    I rechecked my math and never found a flaw. from the data i have available they seem accurate (shy of skill speed for the reasons posted). i just dinged 50, but work the next 6 days in a row :-/ ill probably have more tested later.
    (0)

  7. #7
    Player
    Crescent_Dragoon's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    24
    Character
    Agrias Oaks'
    World
    Hyperion
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Ayvar View Post
    Also the more I play Dragoon, the more the bug where the dotted line highlight doesn't show up on the next skill in a combo pisses me off. Especially when it happens with Impulse Drive because I can't tell if the mob shifted and I missed it, or if the highlight is just bugged.
    Yeah, unfortunately I've found that the positioning for the Impulse > Disembowel combo is marginally small, and thus irritating.
    (0)

  8. #8
    Player
    Ayvar's Avatar
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    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by Crescent_Dragoon View Post
    Yeah, unfortunately I've found that the positioning for the Impulse > Disembowel combo is marginally small, and thus irritating.
    There are actually a surprising number of bugs/oversights with Dragoon combat, and once you're comfortable with your rotations they just get more and more annoying because you're doing things properly and they're screwing it up for you. Lately I've found that spamming an off-GCD ability can sometimes prevent the casting of a regular ability. So if I hit True Thrust, then start spamming Leg Sweep, sometimes the Leg Sweep will just go off and prevent the True Thrust from completing. Also the fact that we're forced to spam our abilities, but the gold highlight you get on your buttons from spamming them covers up the dotted line highlight for combo moves. Probably the most frustrating is the partial animations that play even when you're out of range on a mob, so you think your ability went off, but actually you were too far away but the animation still went off.

    And then there's the Jumps...
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

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