Quote Originally Posted by SunnyHirose View Post
In fighting games we typically call it "recovery". Not sure what we should call the lockout on skill spam here....
It's sort of the same here, but not entirely. In fighting games there are start-up, active, and recovery frames for an attack animation which go in sequential order for every attack. In XIV it's really strange since most moves have 0 recovery, they're 99% startup, and then 1% active where the damage is actually calculated. Some moves, like Jump/ST/Assassinate, are "locked" which basically just means that once you press the button you won't be able to move for the duration of the animation, so to compare it to fighting games: 99% of the animation is recovery, and then 1% is active (the recovery bit is just at the start as opposed to the end). So the best term for it would be "animation lock" since that's what it is.