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  1. #11
    Player
    Eclips's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Eclips Astral
    World
    Leviathan
    Main Class
    Lancer Lv 50
    I see what you're saying EMX but I can't help but keep in mind that this game was made for a ps3. All of the math / strategies you put out here are good in theory, but I can't see a practical use for this unless you're in a dot heavy group composition. I'll give your strategy a try in the next ifrit extreme I do, but I feel like I'm going to lose a lot of damage / autoattack uptime on nails when I have to move to dot the 3rd nail and go in reverse once I reach the searing wind nails. Does every ph you use tick all the way out? I just can't see the 3rd and 4th nails lasting 18s when the rest of the dps are just assisting them down.

    I feel like you're getting confused about why I use ID/DE. The piercing debuff is a moot point as it is still a consistent 400 potency in 2 gcds as you make your way around. In most all of the groups that I've downed ifrit extreme with, (as drg, blm, whm, and pld), the nails only last 2 globals per as long as people are assisting. Sometimes they die even quicker when a BLM is on his game. This gives me about 5 seconds on the first nail, 5 seconds on the next nail, and bam, the group is on the 3rd nail by the 10 second mark. That one dies in 2 gcds, the next in 2 gcds, etc.

    Maybe if the group DPS is very low I could see that you would be maximizing dps this way, but when you have 3 other competent DPS in your group, the tab-dotting strategy becomes very ineffective.
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    Last edited by Eclips; 01-28-2014 at 03:42 AM.

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