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  1. #11
    Player
    Eclips's Avatar
    Join Date
    Nov 2013
    Posts
    35
    Character
    Eclips Astral
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by EasymodeX View Post
    1. Keep HT up.
    2. If you are next to a double nail after HT (third nail phase), then chain ROT on both.
    3. Use oGCDs.
    4. Make sure to reserve DFD for a double nail (third phase).
    5. Make sure to reserve SSD to move to the next nail.
    6. Tab-Phlebotomize nails (second and third phases) clockwise*. When you run into the howling healer, turn around counter clockwise and get back with the DPS stack, using TTT on each nail. You should have 0 downtime because it takes less than 2.4x seconds to run from one nail to the next.

    7. If using direct damage on double nails (third phase), use Doomspike.

    8. Keep HT up.

    Note: Both the PH spam and Doomspike will being to drain your TP hard. Don't blow it all and make sure you use Invigorate.

    * When using this approach, you still want to nuke down the first nail to move the DPS stack and leave room for the healers. Start tabbing with PH on basically the third nail (nuke first nail, finish combo on second nail, but don't stick around, move to third nail and PH, then to fourth and continue). Be sure to continue to use oGCDs while moving and spamming PH.

    While this might seem good to maximize damage, I really don't see how this is a proper or even effective way to do the nails. I find that a simple impulse drive / disembowel combo / ocd abilities is generally the way to go. It helps control the healing / stacks for the fight.

    I use IR / BFB at the start, then use them on cooldown until it comes close to the next nail phase. For the nail phases I use the BFB and Bloodbath to help maintain hp.

    This strategy with decent dps generally allows us to kill all the nails (even the big one) without using limit break, and is much easier for the healers to manage because they're dying at the same pace.

    I really can't imagine letting a dot tick out on any nail other than one near the tank (if you're chained and can't leave ifrit)


    For reference: Ifrit as DRG i90 @ 436 accuracy // 227dps (22%) at the end of the fight
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    Last edited by Eclips; 01-27-2014 at 04:20 PM.

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