Results -9 to 0 of 6139

Threaded View

  1. #10
    Player
    EasymodeX's Avatar
    Join Date
    Sep 2013
    Posts
    900
    Character
    Lunairetic Emx
    World
    Midgardsormr
    Main Class
    Lancer Lv 50
    It's not overly complicated. Accuracy is worth whatever you trade it for. In this model we try our best to trade acc for skill speed. In some cases, acc for crit, and in the rarest cases acc for dtr.

    Picking crit as an average, HQ Eggs caps at 24 crt, 10 acc (crt). This is 34*.184 = 6.26.

    Buttons caps at 16 dtr and 10 crt, which is 7.01. Although I think with normal base stats, buttons will only be 9 crt, and eggs would be lower at like 22-23 crt. Also egg acc would be ~9. Shrug.


    If I use a dynamic calculation then I have to run a GRG Nonlinear solve which takes about a billion times longer than a simplex linear solve, and isn't even necessarily accurate (but should be because solving for this isn't exactly difficult). If I use a hardcoded value for food then the error is at least localized to the food.

    So I just manually override food with buttons and run a linear solver from there.

    Edit:

    And as Ayvar said, I run it once with each food as override and compare the final #s. They are accurate within the "hardcoded value food error" which is like ... 1 acc + 1 crt or something at most.
    (1)
    Last edited by EasymodeX; 01-08-2014 at 05:56 AM.

Tags for this Thread