That's a lot of stuns being tossed about, don't you run into problems with diminishing returns or do you just keep your stuns away when in a situation where interrupts are needed?Unless you want to save Spineshatter/Dragonfire for mechanics, you should burn everything between your GCD moves as they become available. You always want to use Power Surge before Jump, as Jump is your hardest-hitting single-target jump.
Here's my complete rotation, including oGCDs.
H > BfB > I > IR > D > LS > C > SD > P > PS > T > J > V > LS > F > H > TTT > P > IDC > H > TTT > P > TTT
You reuse leg sweep whenever it becomes available again, I forget when exactly that is.
I have found that for some reason I tend to do more Jump damage if I Jump immediately after Full Thrust, as opposed to before it; but that may just be (probably is) coincidence. I think I get luckier with crits that way, but I dunno why, haha.
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