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  1. #11
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tzain View Post
    I only recently started working on Lancer and I popped in here to get some info. I notice a lot of references to Lancer based rotations, but I don't see much mention of the Jumps since 2.1 launched, is there a rule of thumb on them?
    Unless you want to save Spineshatter/Dragonfire for mechanics, you should burn everything between your GCD moves as they become available. It's free DPS, so you should use it. You always want to use Power Surge before Jump, as Jump is your hardest-hitting single-target jump/dive attack.

    Here's my complete rotation, including oGCDs.

    H > BloodForBlood > I > InternalRelease > D > LegSweep > C > SpineshatterDive > P > PowerSurge > T > Jump > V > LifeSurge > F > DragonfireDive > H > TTT > P > IDC > H > TTT > P > TTT

    You reuse leg sweep whenever it becomes available again, I forget when exactly that is.

    If you don't have perfect timing (due to mechanics or whatever), you may not have time to get your last dive in before Heavy Thrust wears off. So just wait until after your second Heavy Thrust to do your last dive.

    Also, in some fights you simply lose time due to mechanics, and can't get everything in before Heavy Thrust wears off. In these instances, I usually sacrifice Phlebotomize in favor of completing a combo with Heavy Thrust up. Stuff goes up in the air due to mechanics sometimes, but that is one case that you may have to anticipate.
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    Last edited by JetBrooks; 01-03-2014 at 06:04 AM.

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