I dropped fracture right at the end of 2.0, but i'm considering to adding it back in my rotation just to see how things will go in 2.1. People say they drop it so they can have an easier time keeping up HT, but i never had any trouble keeping HT up.
The original intent was a strong (enough) attack that could be used to prevent buffed CT problems and CT clipping. Now Ph, CT, and even FT have been buffed -- add that to the fact that you can overwrite any CT with another CT, and many folks aren't finding Fr worth the hassle.
^^ thisThe original intent was a strong (enough) attack that could be used to prevent buffed CT problems and CT clipping. Now Ph, CT, and even FT have been buffed -- add that to the fact that you can overwrite any CT with another CT, and many folks aren't finding Fr worth the hassle.
10characters
I know Im asking too much, can someone cliff what our combos are?
And without the initials like Ht, I don't understand some of them aside from obvious ones like CT=Chaos Thrust
Well it is Christmas.....I'll do the first line and you should be able to finish the rest. IDC = chaos thrust combo, TTT = final thrust combo, for future reference
Heavy Thrust - Impulse Drive - Disembowel - Chaos Thrust - Phlebotomize - True Thrust - Vorpal Thrust - Final Thrust //
HT - TTT - P - IDC //
HT - TTT - P - TTT //
repeat from the top
Pretty much the only rotation you need...
No jumps??Well it is Christmas.....I'll do the first line and you should be able to finish the rest. IDC = chaos thrust combo, TTT = final thrust combo, for future reference
Heavy Thrust - Impulse Drive - Disembowel - Chaos Thrust - Phlebotomize - True Thrust - Vorpal Thrust - Final Thrust //
HT - TTT - P - IDC //
HT - TTT - P - TTT //
repeat from the top
Pretty much the only rotation you need...
You can't really throw jumps into a rotation as a couple of them you could save for fight mechanics and gap closers, but the first part of the rotation the OGCDs (off global cooldowns) are weaved in as so
HT - Blood for Blood - ID - Internal Release - Dis - Leg Sweep - CT - Power Surge - Ph - Jump - TT - Spineshatter Dive - VT - Life Surge - FT - Dragonfire Dive
The Rotation posted is your GCD (Global Cooldown) rotation. Jumps and some other abilities are off the GCD and thus are not part of the "Rotation"
Basically you should weave those Off the Global CD abilities into the Opening Rotation (between abilities), and then weave them back in as they come off of Cooldown. Only exception is if you need to save a particular ability for a mechanic (Dragonfire dive for an AOE Phase)
So weaving Off the Global CD abilities into your rotation for the opener should look something like this.
HT {Blood for Blood} I {Internal Release} D {Leg Sweep} CT {Power Surge} Ph {Jump} TT {Spineshatter Dive} VT {Life Surge} FT {Dragonfire Dive}
Now you continue the rotation and use all of the Off the GCD abilities as they come off CD for maximum DPS.
Last edited by Rystet; 12-26-2013 at 05:48 AM.
OK I know for a fact that you guys have posted plenty of BiS lists, but I have a friend with DRG as their main who insists that the new BiS is mostly Allagan, can you guys confirm or deny this please?
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