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  1. #1
    Player
    Tilgung's Avatar
    Join Date
    Aug 2013
    Posts
    323
    Character
    Raein Tilgung
    World
    Balmung
    Main Class
    Dragoon Lv 60
    Allagan Spear doesn't have accuracy iirc and it's almost guaranteed to become BiS once it gets buffed.
    (0)

  2. #2
    Player
    Warrlordd's Avatar
    Join Date
    Nov 2013
    Posts
    337
    Character
    Genji Xiii
    World
    Hyperion
    Main Class
    Lancer Lv 90
    PS change seems weird. Would be better off if something would proc a CD reset on the JUMP, but the way it is now, well IDK what its gonna do. Probably not much! :P
    (0)

  3. #3
    Player
    BrandoH's Avatar
    Join Date
    Sep 2013
    Posts
    269
    Character
    Ketsu Wotaberu
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Yay for lazy DRGing! Heavy Thrust, Impulse Drive combo, Thrust combo until time to reapply things.
    (1)

  4. #4
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by BrandoH View Post
    Yay for lazy DRGing! Heavy Thrust, Impulse Drive combo, Thrust combo until time to reapply things.
    At least put Phlebotomize in there. Its amazing.
    And jumps deserve more love, especially post 2.1. No need to be lazy if the reward is that nice.
    (0)

  5. #5
    Player
    Tanama's Avatar
    Join Date
    Aug 2012
    Location
    Phorampa Wildwood, Valeria
    Posts
    626
    Character
    Jenity Dionysus
    World
    Hyperion
    Main Class
    Archer Lv 80
    The Eorzea Database has been updated to 2.1. Here's the stats of the new Holy Lance and i95 Allagan Spear:



    Also, I noticed the Allagan Trousers of Maiming are shown as a blackish color now instead of white.

    EDIT:

    Ultima Band of Striking - Strength +11 Critical Hit Rate +10 Skill Speed +14
    Ultima Choker of Striking - Strength +11 Critical Hit Rate +10 Determination +10

    Tremor Earring of Striking - Strength+13 Determination+11 Critical Hit Rate+11
    Inferno Bangle of Striking - Strength +13 Accuracy +16 Critical Hit Rate +11
    Vortex Ring of Striking - Strength +13 Accuracy +11 Critical Hit Rate +16
    (3)
    Last edited by Tanama; 12-16-2013 at 06:19 PM. Reason: add new accessory stats

  6. #6
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    (0)

  7. #7
    Player
    Ronzeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    264
    Character
    Dorian Makai
    World
    Mateus
    Main Class
    Red Mage Lv 90
    Damn you got to it before me. I'm looking through the stuff now on the database. Evidently the accessories from primals are all iLvl 90. Didn't know they'd be that high.
    (0)

  8. #8
    Player
    Erik_the_Dragoon's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Erik Highwind
    World
    Coeurl
    Main Class
    Lancer Lv 50
    I have a question about how these numbers were derived. I believe I am using the same sources:

    http://www.reddit.com/r/ffxiv/commen...hould_upgrade/
    http://valk.dancing-mad.com/methodol...amageMechanics

    Using the formula provided (for weapon skill, not auto-atk) I made an Excel sheet, and my calculations don't concur with the weights asserted.

    Yes, Weapon Damage is #1 and STR is #2. However I believe Skill Speed is better than Crit or DET if you can manage not to drain your TP.

    To be continued next post ...

    Quote Originally Posted by Ayvar View Post
    The following weights (provided by EasyModeX on page 22) will help you both in choosing how to spend your stat points, and when selecting which piece of gear to wear. Here are the relative stat weightings for Dragoons:

    Weapon Damage: 7.54
    Strength: 1
    Determination: .22
    Crit: 0.16
    Skill Speed: .146
    (1)

  9. #9
    Player
    Erik_the_Dragoon's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Erik Highwind
    World
    Coeurl
    Main Class
    Lancer Lv 50
    First off, Skill Speed is not accounted for in the formula. So the way I compared it was to say that an equivalent % of time must be shaved off by SS in order for it to be on par with the same % of total damage added by Crit or DET since unloading a static amount of damage at a greater frequency means you are increasing your damage in kind. Maybe that's a stretch, but I think it jives as strictly a % comparison.

    Using the provided damage formula I plugged in varying values for DET and Crit, and came out to every 10 DET increasing your total damage by about 0.3%, and every 10 Crit increasing by about 0.33%. One important thing I noticed was diminishing returns. The more you add, the less bang for your buck.

    ...
    (1)
    Last edited by Erik_the_Dragoon; 12-16-2013 at 06:39 PM.

  10. #10
    Player
    Erik_the_Dragoon's Avatar
    Join Date
    Aug 2013
    Posts
    10
    Character
    Erik Highwind
    World
    Coeurl
    Main Class
    Lancer Lv 50
    Now comparing SS stat changes with my weapon skill attack rate it came out showing that every 10 SS reduces your recast time by .01 seconds. At base SS this amounts to 0.4% less time spent, already better than Crit or DET. Also, as the recast time decreases that .01 seconds becomes a larger percentage of the total shaved off. So it has the opposite effect of compounding returns.

    I think this makes a case for SS being the best lower tier stat. I still focus on Crit first because I don't like the fact that the formula provided takes the average, and if you can crit often enough that may still be best, but I would take SS over DET unless you do a lot of AoE.
    (1)
    Last edited by Erik_the_Dragoon; 12-16-2013 at 07:12 PM.

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