Due to lack of accuracy in Wyrms Breeches

Due to lack of accuracy in Wyrms Breeches


IMHO the BiS link in the OP's post can be improved.
My config would be: http://xivdb.com/?wardrobe/4119/Dragoon-BiS
Everything is the same - just that opted for 2 Allagan Rings but the other opted for 1 Hero's Ring of Slaying.
End result is I sacrificed 11 Skill Speed for 11 Accuracy (Crit and Determination remains the same at 140 and 112 respectively).
BiS gear puts you at the accuracy cap for coil meaning any extra acc is useless.IMHO the BiS link in the OP's post can be improved.
My config would be: http://xivdb.com/?wardrobe/4119/Dragoon-BiS
Everything is the same - just that opted for 2 Allagan Rings but the other opted for 1 Hero's Ring of Slaying.
End result is I sacrificed 11 Skill Speed for 11 Accuracy (Crit and Determination remains the same at 140 and 112 respectively).
You actually also lose 3 determination.IMHO the BiS link in the OP's post can be improved.
My config would be: http://xivdb.com/?wardrobe/4119/Dragoon-BiS
Everything is the same - just that opted for 2 Allagan Rings but the other opted for 1 Hero's Ring of Slaying.
End result is I sacrificed 11 Skill Speed for 11 Accuracy (Crit and Determination remains the same at 140 and 112 respectively).
However i agree that what you posted is the BiS. The other set will only put you at 470 acc, where as this set puts you at 481 acc. I guess it is still up in the air for the acc cap for turn 5 (I have never missed with 479 acc) but there are reports of misses at 470 acc.
http://solitude.guildwork.com

Just use one of the Fracture-less rotations if you're having issues hitting FT with HT still up. The dps differences between any of the rotations are extremely small
Easy, I forgot to mention this at the time, but does this mean you'd like the rotation credited to you in the guide to be changed? I deal with the CT clipping issue in a later section, but I can just swap the rotations out if you like this one better overallBased on a brief discussion on reddit, I evaluated one variant of the simpler rotations and it's pretty good and consistent/reliable:
HP IDC TTT / HP IDF TTT
So basically a stupid-simple repeat cycle replacing Chaos Thrust with Fracture every other cycle. No compensation required for DOT clipping unless you have abnormal levels of skill speed.
The only possible downsides are: (a) it uses Impulse Drive more often than many other rotations, requiring more "back time", and (b) it uses slightly more TP than a rotation with 0 Fracture. The fact that it only uses FR once every other cycle mitigates that a bit.
I posted a parse somewhere in pages 50-60 showing no misses over an hour and a half on Turn 5 with 473 accuracy. I'm not saying you'll 100% never ever miss with 473, but the percentages are so small it'd be effectively 0%.
EDIT: Here's the link - http://forum.square-enix.com/ffxiv/t...=1#post1543456
Last edited by Ayvar; 11-29-2013 at 12:55 AM.
So what foods are my Dragoon brothers using?

Not really; what you include in your guide is up to you. The H IDC P TTT H TTT / P IDC H TTT P TTT rotation is still higher DPS, so if you're listing the higher DPS rotations, then leave that, IMO.
However, HP IDC TTT / HP IDF TTT is a rather simpler rotation with the second highest PPS and I would recommend it for someone who's not trying hard for the last 1% on the parse.
Thanks for the post! I will freely admit that I am a baby dragoon with visions of flying through the air dancing in my head.
Hello again,
I tried doing the following rotation (it's from the first page) but it seems I always lack 1.5s to fully benefit from the first HT buff before I hit the LS+FT combo.
Is it just me? or anyone else having the same problem with me during the actual encounters? Removing Fracture will make the rotation better, but I'm not sure if I lose alot of DPS by doing so.HT-IR-Fr-BFB-Ph-Sweep-ID-Dis-PS-CT-Jump-TT-VT-LS-FT // -HT-Fr-Sweep-Ph-TT-VT-FT-ID-Dis-CT-HT-Sweep-Fr-Ph-TT-Jump-VT-FT-TT-VT-FT-Sweep
IGN: Yvaine Isaulde
World: Tonberry
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