I tested pretty many things for 20 minutes gameplay.
I somehow doubt he was able to understand all those new mechanics in such a short time.

I tested pretty many things for 20 minutes gameplay.
I somehow doubt he was able to understand all those new mechanics in such a short time.
Well, it's sad that Geirskogul is on a 10s cooldown, but kinda expected. What I'm interested in is if you could somehow get 2 Geirskoguls in a BFB due to how Buffs fall off... That would be absolutely nasty.
As for 30s Duration.... Depending on the exact amount Geirskogul consumes, you might not need to pop BotD just before Chaos Thrust either.
That would be good. Popping multiple oGCDs clips my GCD, so the thought of having to somehow squeeze in IR, BFB, Battle Littany, X Pot and BoD all before CT sounds like a nightmare.Well, it's sad that Geirskogul is on a 10s cooldown, but kinda expected. What I'm interested in is if you could somehow get 2 Geirskoguls in a BFB due to how Buffs fall off... That would be absolutely nasty.
As for 30s Duration.... Depending on the exact amount Geirskogul consumes, you might not need to pop BotD just before Chaos Thrust either.
More Info:
http://www.reddit.com/r/ffxiv/commen...nsward/cs9ano2
Apparently HT and PLB is adjusted to 30s, FaC + WT increase BotD by 15s, to a maximum of 30s... And Geirskogul drops BotD completely? That's nothing like the translations![]()
It's happening boys. Gonna post the new topic later on
Last edited by Dervy; 06-17-2015 at 08:24 PM.

Ain't it...weird...that Geirskogul is 10s and BotD is 60s?
Yeah, it is. It's almost like they're telling us to blow it all before BotD is refreshed. It's still odd in my head. I guess when I start writing it down on paper, it'll be clearer to visualise.
Also, you were right :P They would post the Skills in the preliminary patch notes, hahaha

Except they didn't show the potencies/cooldown, which is what I was after ç_ç then again, I'll just settle with knowing we now finally have a skill which does not end in "Thrust".Yeah, it is. It's almost like they're telling us to blow it all before BotD is refreshed. It's still odd in my head. I guess when I start writing it down on paper, it'll be clearer to visualise.
Also, you were right :P They would post the Skills in the preliminary patch notes, hahaha


Geirskogul dropping Blood of the Dragon makes sense. They said there would be an ability that consumes Blood of the Dragon for a "big hit". But if you get the duration of Blood of the Dragon over 60 seconds, the cooldown should be up again right after using Geirskogul meaning you'll lose the effect but the cool down will be ready for use. If it has a high potency like >400 then it would always be used even in single target rotations prbably every 60 seconds when Blood of the Dragon cooldown is up.
What confuses me a great deal is, in one developer note they said "The initial time for Blood of the Dragon will be very short and Geirskogul will decrease the Blood of the Dragon duration by a greater value than the initial duration of the stance. By building up the duration through the new combo finishers, you can extend the duration long enough such that using Geirskogul won't immediately remove your Blood of the Dragon".
Then other notes say "there will be abilities that consume the Blood of the Dragon timer completely for a big hit.
Last edited by Jonnycbad; 06-17-2015 at 09:45 PM.


Did nobody hover their mouse over the abilities and check their potencies? Or did SE omit them from the help text to avoid leaks?
I saw a picture floating around showing one of AST's heals with 400 potency on the tooltip. I haven't seen tooltips for literally any other classes yet.
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