To total damage.
I don't think it is. I just posted over in the Sim thread that potency doesn't seem to be a straight multiplier, but that there's something happening after the potency multiplication.
Do you think preliminary patch notes will give some info on the new skills? I'm dying of curiosity right now...
Most likely. They tend to, as long as the translations aren't borked as hell.
2.4 Preliminary patch notes didn't have Ninja/Rogue Abilities.
Are you 100% sure? A FC pal said that they were there. Not at the start, they added them a couple of hours later I believe.
Not the preliminary. The actual patch notes, yah.
http://ffxiv.zam.com/forum.html?foru...66776293258915
DRG at i170 has 11210 HP, 4270 MP, 1000 TP. And sadly, yes, it's only 5 new skills we're getting.
Info from a new image that has surfaced. Don't wanna post it here as it can break rules, but if you just follow #heavensward you'll find some images.
EDIT: Ability names are:
52 Battle Litany
54 Blood of the Dragon
56 Fang and Claw
58 Wheeling Thrust
60 Geirskogul
Fang and Claw is "Fuller Thrust"
Wheeling Thrust is "Chaoticer Thrust".
No new traits. Skills unlocked via Job Quest. We still need to go to the Observatorium, talk to Alberic in Coerthas to get our first quest, which is at level 50. Coerthas Central Highlands (X:25 Y:28)
Heavy Thrust
Life Surge
Phlebotomize
Are all getting adjustments (as I initially said they would).
Dragonsong Dive is the name of our LB3. Only JOBS can use LB3.
http://na.finalfantasyxiv.com/lodest...0a926fddc9eca8
Last edited by Dervy; 06-17-2015 at 10:17 AM.
We don't have traits, but from the Preliminary Patch Notes:
Yay us![2.0] In accordance with the raise in level cap, the following job actions and parameters have been adjusted.
[...]Dragoon Heavy Thrust
Life Surge
Phlebotomize
Edit: Other fun changes:
[2.0] Player attributes have been adjusted as follows:
Skilspeed and spellspeed now affect damage over time and healing over time effects.
The effect of determination on auto-attacks has been reduced.
Critical hit rate now affects damage dealt with a critical strike.
Certain attributes no longer affect parry or block.
Last edited by Mibhas; 06-17-2015 at 10:18 AM. Reason: more fun stuff
I REFUSE TO REDO MY DAMAGE FORMULA AND RECALCULATE DETERMINATION. NO NO NO NO NO. Well, GG all my work LOL.
Better invest in some more napkins \:D/
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