Hold up on the DPS simulator cause dragoon abilities suck, esp Life Surge - nothing else is such an annoying check - anyone know if dots are affected by disembowel?


Hold up on the DPS simulator cause dragoon abilities suck, esp Life Surge - nothing else is such an annoying check - anyone know if dots are affected by disembowel?

I like the DPS: Dragoons Per Second with a subsection of Dragoons Over Time. Also, they did say they are reworking existing abilities on all classes so a change to the cost or duration of moves like Phleb and HT are plausible expectations, or we can go the wait 2 GCDs/clip 2 GCDs early methods. I look forward to derping around with rotations come HW.I mathed it out already. If we're keeping the "same" base rotation of HIDCPTTT, but in-corperating Geirskogul and BotD + 4th tier, using "4th tier" power, which should be 400 potency +, it's a straight 15-20 PPS increase (40-50DPS), even with losing out on 2 GCDs of Disembowel + Heavy Thrust, 2.5 Ticks of Phlebotomize and 1.5 Ticks of Chaos Thrust.
If there's also hidden traits that we don't know about, which extends HT/Disembowel duration, Dragoons DPS is going to be insane. Whatever the outcome will be, you'll be pleased with it.
EDIT: I'm thinking of making the new DRG topic something like "Dragoons Per Second". Something "generic" which would work for 3.0-5.0 etc. Anyone else got ideas?
Pro DPS tactic: Big glowing orange AOE = "Stand here to boost your DPS!"
~Non Requiem Aeternum~
The fourth teir combo better have a potency of 420 and the aoe 500 >.>



It'll be interesting for a lot of classes, especially DRG from what it sounds like, for mode management. You guys might get screwed like us BLMs in a phase change situations a la T9/T13 etc and will have to decide between using half a mode's duration and losing it during a phase change, but putting it on CD sooner, vs saving it for after a period of forced inactivity and just using 2.0 rotations until then. Will probably be a large factor between good DRGs and shitty ones.
Strange how MNK is getting a lot to mitigate phase change negatives and other classes will now fear them ;_; Especially DRG, one of the kings of not getting negatively impacted by downtime.
Well, maybe it's a little presumptuous to assume it'll be very susceptible to phase changes. It might be a CD where you use it at the start of the fight and then pretty much don't use it unless you specifically want to AoE spam extra or if you screw up/die/phase change.
Last edited by Sleigh; 06-09-2015 at 12:14 PM.


How long do combos last? I ballparked 15 seconds but it might be closer to 10.
If you have a decent connection and manage to weave in oGCD skills between GCD skills, a 4 skill combo shouldn't take more than 10 seconds, and even less depending on your skill speed.
If you mean the full Dragoon rotation as it is nowdays, then it would take around 20 seconds to get all my DoTs on the target, after which I re-apply HT and Phleb.


No I mean, the combo itself, as in, you True Thrust then stop, how long will Vorpal Thrust glow?
It's 10 seconds.
Also, I'm not sure if Monks are going to be -that- terrifying, they will just have something to dump their GL on before no touch periods, but they still take pretty long to build up and get back to GL3 and to full DPS, unless they get a skill similar to Perfect Balance and I just forgot.


Did someone have a link to the "better" rotation? I was going to simulate it over the naive rotation.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




