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  1. #1
    Player
    PaiiNx's Avatar
    Join Date
    Feb 2015
    Posts
    29
    Character
    Pain Dontomberry
    World
    Cerberus
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Sleigh View Post
    Well DRG sounds even more attractive now with that CHR buff. May all our openers be filled with higher damage crits!
    9999dmg with Fang and Claw and all the buffs we can active incoming.
    (0)

  2. #2
    Player
    Jollyy5's Avatar
    Join Date
    Jan 2014
    Posts
    424
    Character
    Raul Prower
    World
    Exodus
    Main Class
    Dragoon Lv 71
    Changes to HT and Phelb seem quite obvious, but what are they going to do to our Life Surge? D:
    (0)

  3. #3
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Life Surge might be bumped to 15% of your max hp up from 10% or maybe a shorter recast.
    (1)

  4. #4
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Wonder why they're buffing HT and Ph? I mean they're openers and do fairly decent damage for their TP cost considering there's no prereq attack linking into them. My HT does ~400-500 with like 600-700 crits. Besides, even if the potency is seemingly low, the actual damage obviously increases with STR DET and Weapon Damage, so why make them stronger I wonder. If they increase all DPS's base abilities while simultaneously increasing enemies defenses, then isn't the net effect 0? I wonder what the job balance will be when the dust settles. Obviously, I want all DPS to be exactly equal so it's a matter of style and preference than efficacy.
    (1)

  5. #5
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Because if they don't extend the durations of HT and Ph somehow, you'll never be able to rotate in 4-stage combos without dropping them.
    (5)

  6. #6
    Player

    Join Date
    Nov 2014
    Posts
    389
    [ht>4hit combo>4 hit combo] xN would be the most we could do with 20s heavy thrust

    at 30s duration it works out though, seems like a likely choice

    ht>4hit ct combo>30s phleb>4 hit ft combo, refresh ht etc
    (1)

  7. #7
    Player
    ArtificialxSky's Avatar
    Join Date
    Mar 2015
    Posts
    40
    Character
    Tandry Noble
    World
    Jenova
    Main Class
    Dragoon Lv 70
    Some new Dragoon info specifics for us, just scroll down the article:

    http://www.gamerevolution.com/featur...ard-at-e3-2015
    (4)

  8. #8
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    please stop i can only get so hard
    (1)

  9. #9
    Player
    Talec's Avatar
    Join Date
    Aug 2013
    Posts
    322
    Character
    Violet Drakarys
    World
    Twintania
    Main Class
    Summoner Lv 80
    I tested pretty many things for 20 minutes gameplay.

    I somehow doubt he was able to understand all those new mechanics in such a short time.
    (0)

  10. #10
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Well, it's sad that Geirskogul is on a 10s cooldown, but kinda expected. What I'm interested in is if you could somehow get 2 Geirskoguls in a BFB due to how Buffs fall off... That would be absolutely nasty.

    As for 30s Duration.... Depending on the exact amount Geirskogul consumes, you might not need to pop BotD just before Chaos Thrust either.
    (0)

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