Came to see some information on how to use dragoon properly. What i got was a headache and a math class lol.
Came to see some information on how to use dragoon properly. What i got was a headache and a math class lol.
Thank you kindly, exactly what i was looking for. I appreciate that there are 500+ pages of information here, but as someone who is numerically challenged, it's very daunting lol.
Right well, that doesn't help me =(
Throw data sets at mathematica and pray.
Yup. Which why I've given up on finding the DPS formula and just sticking to creating a model which somewhat accurately represents the scaling of stats and suits my data-sample.
Too many unknowns in this game and it's turning into FFXI. Hopefully with the expansion, we can get even larger numbers to see how this rounding stuffworks....
Yeah, that's why I'm trying to get a full range of damage for each potency I can, then I'll go back with one buff, then another. . .The end result will probably just drive me crazy, but oh well. Right now, though, some of these data sets are being problematic. My 100 potency crits are one min and one max below my 150 potency non-crits, Gust Slash is what you see above, and don't even get me started on the Mutilate Dot. >_<
If your numbers are always only one off, then you could assume the game forcefully creates intervalls with one additional number either at the lower or upper bound.
Why would it do that? Low level characters. A 95% intervall on single-digit and lower two-digit numbers will quite often (combined with a normal rounding function) in damage intervalls containing only 1 number. If you want always display two numbers as long as it's possible, then the simplest way to do so is by either adding or substracting one additional number the intervall. (There is at least one level 1 class that will auto-attack and crit for 1 - but how many of the 90 race/class combinations have an interval containing only one number that isn't 1)
Except that my 200 crits seem to perfectly match my 300 non-crits. . .but my 120 crits are one below my 180 non-crits. It's almost like anything below 150 actual (non-crit) potency is just subtracting 1 (or sometimes 2) from the final damage it deals, or something.
You know, it's funny you should say that. EMX's original formula subtracted 1 from the final damage, lmao.
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