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  1. #1
    Player BristolRuss's Avatar
    Join Date
    May 2014
    Location
    Gridania
    Posts
    518
    Character
    J'azih Dahj
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Jeckyl_Tesla View Post

    Also question: I'm thinking of getting my DRG Zodiac. Currently I have HA and T10 is almost down. Given some time, I should be able to get IWS. Not sure if I'll get DW before Zodiac though. My main question is: How much better is the Zodiac compared to the IWS and Dreadwyrm? Is it worth getting?
    At the moment the Zodiac is better than the i120 Iron Works weapon, but the i130 version and the Dreadwyrm one surpasses it. However, the Zodiac is getting another upgrade some time this month. It will be upgraded to at least i130 (making it the second best weapon in game), but if it gets upgraded to i135 then it will be best in slot.
    (0)

  2. #2
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by HulveinBlitz View Post
    Think I've seen a few people do this. You do this, don't you Yanz?

    But if you know exactly where the tank is going to pull, wouldn't it be better to go with the HT?
    I do HT (IR BFB) ID (xpot) disembowel (power surge leg sweep) ct (jump) phleb (dfd) TT (SSD) VT (life surge) FT

    I do ht first since I don't like delaying my first ht with a leg sweep but I didn't do math on which is better
    (1)

  3. #3
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by rickyguo View Post
    I do ht first since I don't like delaying my first ht with a leg sweep but I didn't do math on which is better
    Leg Sweep: 130 potency
    Leg Sweep with HT + D + BfB + IR buffs: 130 * 1.15 * 1.1 * 1.3 * it's gear-dependent and RNG but let's call it 1.05* = 224.47425 potency #nopotion

    20s cooldown = 6.5 pps unbuffed

    To break even with 94.47425 extra potency from waiting for buffs at 6.5 pps, you'd need a 14.5345 second head start.

    * Because that's very roughly what it is at ~500 crit
    (0)
    Last edited by SunnyHirose; 02-02-2015 at 04:35 PM.

  4. #4
    Player
    CesarLongsword's Avatar
    Join Date
    Jun 2014
    Posts
    20
    Character
    Cesar Longsword
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Jeckyl_Tesla View Post
    My opener is:

    (LegS)HT > (IR) ID > (BfB) DisemB > (PS) CT > (Jump) Phleb > (DFD) TT > (SSD) VT > (LifeS) FT > (LegS) HT.

    This is because I'm always behind the tank and hit as soon as he pulls. I throw in Legsweep first because it's so quick and off GCD that I can use a HT straight after, making it not even slow down my rotation. Also, it's up straight up again at the end just before HT drops off.
    I have gotten used to

    (PS)HT>(Sweep)>ID>(IR+BFB)>Diss(Pot)>CT(jump)>phleb(DFD)>TT(SSD)>VT(LS)>FT>HT>TT(Sweep)

    This has been the only way ive been able to fit all OGCD before FT with a pot, only trick is it can get tricky with lag/ tank doing an awkward pull and which can cause PS to fall off before you jump
    (0)
    Last edited by CesarLongsword; 02-03-2015 at 08:32 AM.

  5. #5
    Player

    Join Date
    Nov 2014
    Posts
    389
    there's not much downtime in t10 that merged/unmerged would matter, unless you're setting the encounter culling at less than 6 seconds

    https://www.youtube.com/watch?v=qBcvSI0f_sU

    my opener (365 skillspeed)

    2nd bfb will be up right before a FT>phle, clipping by about.. 0.2-0.4s at 365 skillspeed. at lower skillspeeds you won't see the clipping, because you won't be late casting bfb for a 9th hit anyway.

    ir drops before ls+ft
    x-pot drops after ft
    9th skill in bfb if applicable is ft
    next bfb comes up before a FT, and then again for the 3rd one. 4th one will be up for a phlebotomize iirc
    (0)
    Last edited by Aiurily; 02-02-2015 at 02:20 AM.

  6. #6
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aiurily View Post
    there's not much downtime in t10 that merged/unmerged would matter, unless you're setting the encounter culling at less than 6 seconds

    https://www.youtube.com/watch?v=qBcvSI0f_sU

    my opener (365 skillspeed)

    2nd bfb will be up right before a FT>phle, clipping by about.. 0.2-0.4s at 365 skillspeed. at lower skillspeeds you won't see the clipping, because you won't be late casting bfb for a 9th hit anyway.

    ir drops before ls+ft
    x-pot drops after ft
    9th skill in bfb if applicable is ft
    next bfb comes up before a FT, and then again for the 3rd one. 4th one will be up for a phlebotomize iirc
    Mh...I tried this and while it seems solid and all, I can't seem to get that last Full Thrust with B4B. That was with 368 SKS, when I raid I usually have even less. I...just don't get it. I just mash Leg Sweep and after that B4B, which is what I see you do in the video. Is it a latency-related issue?
    (0)

  7. #7
    Player

    Join Date
    Nov 2014
    Posts
    389
    Quote Originally Posted by ColdestHeaven View Post
    Mh...I tried this and while it seems solid and all, I can't seem to get that last Full Thrust with B4B. That was with 368 SKS, when I raid I usually have even less. I...just don't get it. I just mash Leg Sweep and after that B4B, which is what I see you do in the video. Is it a latency-related issue?
    yep, just latency. some people can do it with less, some people need more. 365 is my lowest number that i can do it at.

    generally i see it 3 tiers of latency affecting your dps

    fitting in extra skills during buffs (9 skill bfb @ 365+sksp as an example) - excellent latency, cant get much better than that
    not clipping your gcd during jumps and double oGCDs between GCDs without clipping (minus jumps) - alright/good latency, good enough
    clipping your gcd with jumps/double buffs and not being able to use slightly late oGCDs - poor latency, [send help]
    (0)
    Last edited by Aiurily; 02-06-2015 at 08:26 AM.

  8. #8
    Player
    ColdestHeaven's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Aiurily View Post
    yep, just latency. some people can do it with less, some people need more. 365 is my lowest number that i can do it at.

    generally i see it 3 tiers of latency affecting your dps

    fitting in extra skills during buffs (9 skill bfb @ 365+sksp as an example) - excellent latency, cant get much better than that
    not clipping your gcd during jumps and double oGCDs between GCDs without clipping (minus jumps) - alright/good latency, good enough
    clipping your gcd with jumps/double buffs and not being able to use slightly late oGCDs - poor latency, [send help]
    Lol, my condition fluctuates between the second and the last one described. At times (not often, thankfully) the jump locks me with the animation but does not do anything, interrupts saying "You can't use that ability yet", and then it resets the cooldown as well...in those moments it even cancels the highlighted skill for the combo I'm executing, although the next attack still registers as combo'd. Meh. About the opening, given the latency, what would you suggest?
    (1)

  9. #9
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Dervy View Post
    http://a.pomf.se/wsakcx.png

    So I assume merged.
    Thats not t13, thats t10(You said 13 begore lol). 630 in there is not out of reach.
    (0)

  10. #10
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Aiurily View Post
    there's not much downtime in t10 that merged/unmerged would matter, unless you're setting the encounter culling at less than 6 secoonds
    I wasnt talking about t10. I was talking about t13, which is what dervy had originally posted.
    (0)

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