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  1. #4451
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Jeckyl_Tesla View Post
    I wanted to check if my opening rotation is a good one or if I'm doing anything wrong on it.

    HT (IR) > PH > ID (PS) > DS (BfB) > CT (Jump) > TT (DFD) > VT (LS) > FT (SSD) > HT (Potent Posioning Potion) > PH (Leg Sweep) > TTT > CT combo

    The reason I put PH up first, is because I haven't seen the DPS increase from using it after CT. Phlebotomize as far as I know, isn't affected by piercing resistances, well the DoT part isn't. So the only thing it gains is from the BfB. But is delaying your PHle for 3 GCDs a dps loss or increase?
    You should have Blood for Blood on your first Phlebotomize no matter whether it goes before or after the first Disembowel. Preferably both Blood for Blood and Internal Release.
    (0)

  2. #4452
    Player
    Mibhas's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    136
    Character
    F'mibhas Hena
    World
    Odin
    Main Class
    Lancer Lv 80
    By putting Disembowel up earlier, you'll increase the Bard's DPS earlier too, who'll be in the middle of their own opener and would definitely benefit from the 10%.
    (2)

  3. #4453
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quick question, is it worth clipping phlebotomize just before BFB ends?
    It usually has 8-9 seconds left on it and I'm wondering if it's best to do that to get the most out of BFB when I can no longer get any more full combos off.

    But for a wider perspective, I usually open as such:

    HT -> ID,(IR) D, (BFB) CT -> (PS) Ph (Jump) -> TT, VT, (LS) FT -> HT (SD) -> PH (DD)
    And then BFB usually wears off by then, any advise would be great
    (0)

  4. #4454
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    DRG has one of the best bursts at the start of a fight now it seems to me from what I keep pulling off with mine.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  5. #4455
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Leoheart View Post
    Quick question, is it worth clipping phlebotomize just before BFB ends?
    It usually has 8-9 seconds left on it and I'm wondering if it's best to do that to get the most out of BFB when I can no longer get any more full combos off.

    But for a wider perspective, I usually open as such:

    HT -> ID,(IR) D, (BFB) CT -> (PS) Ph (Jump) -> TT, VT, (LS) FT -> HT (SD) -> PH (DD)
    And then BFB usually wears off by then, any advise would be great
    Nope. PPS will be higher just doing the rotation normally. If Phlebotomizes base hit was similar to that of Disembowl, then yes, that would be acceptable to do so.

    9 GDCS in the next line of the rotation
    9*2.5 = 22.5/3 = 7.5 ticks


    HT + ID + DIS + CT + PH + TT + VP + FT + HT =
    170 + 180 + 220 + 250 + 170 + 150 + 200 + 360 + 170 = 1890*1.1 = 2079 + (35*7) + (30*7) = 2534

    You'd end up missing a tick of CT and DI due to you applying PH again

    HT + PH + ID + DIS + CT + PH + TT + VP + FT =
    170 + 170 + 180 + 250 + 170 + 150 + 220 + 360 = 1670*1.1 = 1837 + 220 = 2057 + (35*6) + (30*3*1.3) + (30*4) = 2504

    Actually, I just noticed I messed up the order of the skills, but the potency will be the same even if I rearrange them.
    (1)
    Last edited by Dervy; 12-27-2014 at 09:03 AM.

  6. #4456
    Player Jeckyl_Tesla's Avatar
    Join Date
    Aug 2013
    Posts
    271
    Character
    Cap'n Jack
    World
    Omega
    Main Class
    Marauder Lv 61
    Quote Originally Posted by SunnyHirose View Post
    You should have Blood for Blood on your first Phlebotomize no matter whether it goes before or after the first Disembowel. Preferably both Blood for Blood and Internal Release.
    Quote Originally Posted by Mibhas View Post
    By putting Disembowel up earlier, you'll increase the Bard's DPS earlier too, who'll be in the middle of their own opener and would definitely benefit from the 10%.
    Quote Originally Posted by Dervy View Post
    H IDC P TTT is only a 0.5 PPS increase over what you use. You will not notice the difference in combat at all.

    And Daweism, the 170 potency attack is affected by Disembowl. The DoT's aren't however, that's correct.

    Thanks for all your answers, though the tiny boost in my own DPS wouldn't bother me, seeing a bigger increase on the BRDs DPS seems a much bigger advantage.

    Thank you for your answers!
    (0)

  7. #4457
    Player
    Vampyren's Avatar
    Join Date
    Apr 2011
    Posts
    16
    Character
    Valkurm Emperor
    World
    Odin
    Main Class
    Dragoon Lv 70
    Quote Originally Posted by Aiurily View Post
    the minimum to fit 2 full thrusts/phlebotomizes in bfb duration is 365 skill speed, and that's with a 0.1s~ tight timing and either a clipped gcd or perfectly timed bfb towards the end of gcd. if you always fit in ft or ph it ends up being 1.35 extra pps in your rotation or so, but that doesn't account for any possible sacrifices you'd have to make (stats, clipped gcds, etc)
    This is sort of what I was looking for. 1.35 PPS increase is still an increase, but I suppose whether this is worth the stat tradeoff depends on how much skill speed you stack to achieve the 2 FT / Ph.

    Upon further testing, it seems I am able to hit the cutoff point at around 381SS (2.46sec GCD) but was unable to achieve this at 370SS (2.47sec GCD) no matter how hard I spam those buttons. Are you able to achieve it with consistency at 365SS?

    Even so, it's reassuring to know that I don't need as high of a skill speed value as I originally thought to stick with this rotation.
    (0)

  8. #4458
    Player

    Join Date
    Nov 2014
    Posts
    389
    yep. i can't achieve it at 364 (2.48) at all, but at 365 (2.47) i can do it

    it's pretty consistent, but the timing is still almost unreasonably tight, if not for the gcd queue system. you absolutely can not have any delay between bfb and your next gcd; as soon as bfb animation lock ends, if you don't execute your weaponskill within within 0.033s or so, you probably won't connect it. if you miss that much in between any of your gcds within bfb, you'll probably miss it. you can still fit in all of your jumps, double buff in between gcds and x-pot just fine, though.

    beyond that, i guess high ping can play a factor. i have 55ms or so pinging my server, 80ms~ through resource monitor
    (0)
    Last edited by Aiurily; 12-27-2014 at 10:19 AM.

  9. #4459
    Player
    Vampyren's Avatar
    Join Date
    Apr 2011
    Posts
    16
    Character
    Valkurm Emperor
    World
    Odin
    Main Class
    Dragoon Lv 70
    Hmm, yeah latency might be why. I'm all the way across the pond
    But still, 2.46sec GCD is a more than reasonable tradeoff for 1.35PPS increase imo. And yeah fitting in jumps in between GCD isn't the issue here, as I can't manage to do the rotation with or without them at 2.47sec GCD.
    (0)

  10. #4460
    Player
    Noxotic's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    73
    Character
    Sir Noxotic
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    So I think thI'd was answered earlier, but I wanna clarify. Use Life Surge on Chaos Thrust after certain points in the rotation at low skill speed? Here's how it normally goes for me:

    HT->B4B->ID->IR->Dis->Leg->PS->CT->Jump->Phleb->DfD->TT->SSD->VT->LS-FT
    Then repeat the combo through all 3 sets. The next time B4B and LS are up is on the 5th set (heavy thrust falling off I consider it ending a set) starting with TT combo. After this LS comes up more frequently than B4B does, so using it on CT will be a DPS increase and re-align B4B+LS? I've still been holding it at 341 SS, and it feels like a loss at that point. But I'm wondering if using it on CT is better or using it on unbuffed FT is better? Just curious as to what others have found out. Rotation is different at this lower skill speed haha.
    (0)

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