I am very much looking forward to the token loot system in 3.0, this current RNG system is utter fecal matter.

I am very much looking forward to the token loot system in 3.0, this current RNG system is utter fecal matter.
at most i can see them implement a token item that has a chance of dropping in place of gear for every coffer in raids. something like 10% chance, and lets you buy any item from that particular coffer at an NPC. that way certain gear is still restricted to certain turns, but the unlucky have basically double the chance to get the item they want if no one else needs anything, while not going all out on a token progression system that'd bore a lot of people imo

I feel each turn will drop slot specific tokens, e.g. t10 drops gloves + belt, t11 drop helm + boot tokens etc.at most i can see them implement a token item that has a chance of dropping in place of gear for every coffer in raids. something like 10% chance, and lets you buy any item from that particular coffer at an NPC. that way certain gear is still restricted to certain turns, but the unlucky have basically double the chance to get the item they want if no one else needs anything, while not going all out on a token progression system that'd bore a lot of people imo

it's possible that it'll be much like the Token system in WoW. Some classes may share the same Token (DRG/MNK, NIN/BARD, SMN/BLM...) and the drops will be fixed like you said, like DRG/MNK gloves token in turnX, etc, etc.

I've just come back and want to start playing my DRG again. Since the buff DRGs received in the last patch was has changed as far as opener, rotation, and CD usage. I'm sure its posted in here somewhere, but I can't find it. If you can just direct me to what page the info is on, or another source where it is, it would be much appreciated.
Rotation:I've just come back and want to start playing my DRG again. Since the buff DRGs received in the last patch was has changed as far as opener, rotation, and CD usage. I'm sure its posted in here somewhere, but I can't find it. If you can just direct me to what page the info is on, or another source where it is, it would be much appreciated.
H IDC P TTT
H TTT P IDC
H TTT P TTT
Cooldowns:
1) Burst all your cooldowns in your opener
2) Internal Release + Power Surge have the same cooldown of 60s, to use them roughly together
3) Jump has a 30s cooldown, so use it instantly
4) Every other jump should be buffed by Power Surge + Internal Release
5) If you have under 390 SS, use Life Surge with CT and FT. LS's 50s cooldown falls on both of them if you use this rotation, it's tight so you have to spam abilities
6) Use BFB straight away
7) Use Leg Sweep straight away
8) Use your jumps however they suit you

Skill usage is maybe less important than always making sure you can gap-close between sets of adds. Elusive Jump goes the perfect distance for this!
(I do not get 500, but we also do this turn in ways that are bad for my DPS.)
Last edited by SunnyHirose; 01-20-2015 at 04:54 AM.

I always have elusive or the jump with the stun to go on adds asap.![]()
if it's just about dps in add phase t10
save first DFD and second DFD for add phase, used pref with BFB up. delaying is worth it for bfb/add phase
be irresponsible and hit the set of adds that will die last first. phleb then CT combo son, then CT combo and phleb the daughter, then phleb the son again. reapply HT as needed; after the last phleb, DFD/SSD onto the set of adds thats half dead. CT the son and depending on HP you probably should just use TTT as a go to til the first set of add dies. then jump back to the other set of adds, and you could probably phleb+idc the son again, then TTT til dead
same thing for second add phase. phle idc idc phle (ht when needed) first set of adds that isn't dying first, dfd/ssd to the set of adds thats dying (hope your group wont yell at you), idc the son and kill them both. now for the new set of adds that will probably die last, you can just stay on them til they die, since the first adds you dotted should die pretty fast anyway

I could try that. T10 is the turn where I lose a lot of dps yep. Not like that was a big deal, we have a lot of time before enrage but yet I don't like my low dps x)
Thanks for the tips.
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