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  1. #1
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quick question, is it worth clipping phlebotomize just before BFB ends?
    It usually has 8-9 seconds left on it and I'm wondering if it's best to do that to get the most out of BFB when I can no longer get any more full combos off.

    But for a wider perspective, I usually open as such:

    HT -> ID,(IR) D, (BFB) CT -> (PS) Ph (Jump) -> TT, VT, (LS) FT -> HT (SD) -> PH (DD)
    And then BFB usually wears off by then, any advise would be great
    (0)

  2. #2
    Player
    Huntington's Avatar
    Join Date
    Feb 2014
    Posts
    532
    Character
    Dante Huntington
    World
    Shiva
    Main Class
    Marauder Lv 70
    DRG has one of the best bursts at the start of a fight now it seems to me from what I keep pulling off with mine.
    (0)
    Quote Originally Posted by Megido View Post
    haha, this guy

    There are weird people, noobs, and then there are weird noobs. Huntington you are the super rare one-person-a-forum weird noob, made HQ by using low grade materials.

  3. #3
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Leoheart View Post
    Quick question, is it worth clipping phlebotomize just before BFB ends?
    It usually has 8-9 seconds left on it and I'm wondering if it's best to do that to get the most out of BFB when I can no longer get any more full combos off.

    But for a wider perspective, I usually open as such:

    HT -> ID,(IR) D, (BFB) CT -> (PS) Ph (Jump) -> TT, VT, (LS) FT -> HT (SD) -> PH (DD)
    And then BFB usually wears off by then, any advise would be great
    Nope. PPS will be higher just doing the rotation normally. If Phlebotomizes base hit was similar to that of Disembowl, then yes, that would be acceptable to do so.

    9 GDCS in the next line of the rotation
    9*2.5 = 22.5/3 = 7.5 ticks


    HT + ID + DIS + CT + PH + TT + VP + FT + HT =
    170 + 180 + 220 + 250 + 170 + 150 + 200 + 360 + 170 = 1890*1.1 = 2079 + (35*7) + (30*7) = 2534

    You'd end up missing a tick of CT and DI due to you applying PH again

    HT + PH + ID + DIS + CT + PH + TT + VP + FT =
    170 + 170 + 180 + 250 + 170 + 150 + 220 + 360 = 1670*1.1 = 1837 + 220 = 2057 + (35*6) + (30*3*1.3) + (30*4) = 2504

    Actually, I just noticed I messed up the order of the skills, but the potency will be the same even if I rearrange them.
    (1)
    Last edited by Dervy; 12-27-2014 at 09:03 AM.

  4. #4
    Player

    Join Date
    Nov 2014
    Posts
    389
    yep. i can't achieve it at 364 (2.48) at all, but at 365 (2.47) i can do it

    it's pretty consistent, but the timing is still almost unreasonably tight, if not for the gcd queue system. you absolutely can not have any delay between bfb and your next gcd; as soon as bfb animation lock ends, if you don't execute your weaponskill within within 0.033s or so, you probably won't connect it. if you miss that much in between any of your gcds within bfb, you'll probably miss it. you can still fit in all of your jumps, double buff in between gcds and x-pot just fine, though.

    beyond that, i guess high ping can play a factor. i have 55ms or so pinging my server, 80ms~ through resource monitor
    (0)
    Last edited by Aiurily; 12-27-2014 at 10:19 AM.

  5. #5
    Player
    Vampyren's Avatar
    Join Date
    Apr 2011
    Posts
    16
    Character
    Valkurm Emperor
    World
    Odin
    Main Class
    Dragoon Lv 70
    Hmm, yeah latency might be why. I'm all the way across the pond
    But still, 2.46sec GCD is a more than reasonable tradeoff for 1.35PPS increase imo. And yeah fitting in jumps in between GCD isn't the issue here, as I can't manage to do the rotation with or without them at 2.47sec GCD.
    (0)

  6. #6
    Player

    Join Date
    Nov 2014
    Posts
    389
    curious what other drgs are parsing as baseline now

    over 3m 10s with i125 wep im doing around 540 without party/consumables/food/mercy stroke (lol). seems ok (i117)
    (0)
    Last edited by Aiurily; 12-30-2014 at 07:58 AM.

  7. #7
    Player
    Leoheart's Avatar
    Join Date
    Apr 2012
    Location
    On top of Shiokaze Holstery
    Posts
    252
    Character
    Leoheart Azurium
    World
    Ragnarok
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Aiurily View Post
    curious what other drgs are parsing as baseline now

    over 3m 10s with i125 wep im doing around 540 without party/consumables/food/mercy stroke (lol). seems ok (i117)
    Quite similar to mine, I've got 530 at i118 with Longinus also.
    (0)

  8. 01-05-2015 04:07 AM


  9. #9
    Player
    Dervy's Avatar
    Join Date
    Aug 2013
    Posts
    1,537
    Character
    Dervy Yakimi
    World
    Ragnarok
    Main Class
    Lancer Lv 80
    i110, i110 weapon. I'm doing 485 DPS over 3 minutes (barely) no food, no party, no pots, no mercy stroke.

    I do around 505-515 (RNjesus) fully buffed no mercy stroke on a dummy over 3 minutes. The other melee I'll be raiding with has an i119 Dragoon with i125 weap, parses 565 fully buffed over 3 minutes. I don't think he used Mercy Stroke either.
    (0)
    Last edited by Dervy; 12-30-2014 at 08:39 AM.

  10. #10
    Player
    ish007xx's Avatar
    Join Date
    Aug 2013
    Posts
    298
    Character
    Ish Khan
    World
    Adamantoise
    Main Class
    Lancer Lv 70
    i got 595 ilvl121 party buff no mercy stroke,no food,no pots, i130 wep and 4min parse
    (0)

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