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  1. #3971
    Player
    Avatar de VaShawn
    Inscrit
    dcembre 2013
    Messages
    96
    Character
    King Hurst
    World
    Exodus
    Main Class
    Maître d'hast Lv 52
    Scob noob here. Just cleared t6. I can't get a fix video wise on what we do as melee concerning t7. Is it spank boss move to adds then resume on boss? I'm trying too see what our responsibilities are melee wise. YouTube not helping
    (0)

  2. #3972
    Player
    Avatar de treuhavik
    Inscrit
    fvrier 2013
    Lieu
    Limsa Lominsa
    Messages
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Citation Envoyé par VaShawn Voir le message
    ...concerning t7. Is it spank boss move to adds then resume on boss?
    Yep. Face out for voice (triangle) / petrifaction and hide behind renauds when you have shriek (circle). Aside from those mechanics, which everyone has to deal with, it's just tank and spank with adds. Also, for DRG, you could stay on boss a little longer with shriek and use EJump to get to the renauds, assuming they're placed correctly.
    (2)
    Dernière modification de treuhavik, 28/11/2014 à 04h21

  3. #3973
    Player
    Avatar de VaShawn
    Inscrit
    dcembre 2013
    Messages
    96
    Character
    King Hurst
    World
    Exodus
    Main Class
    Maître d'hast Lv 52
    Citation Envoyé par treuhavik Voir le message
    Yep. Face out for voice (triangle) / petrafaction and hide behind renauds when you have shriek (circle). Aside from those mechanics, which everyone has to deal with, it's just tank and spank with adds. Also, for DRG, you could stay on boss a little longer with shriek and use EJump to get to the renauds, assuming they're placed correctly.
    Good stuff bro. I'll try DF this weekend. Any one shots attacks to avoid or has that been nerfed?
    (0)

  4. #3974
    Player
    Avatar de treuhavik
    Inscrit
    fvrier 2013
    Lieu
    Limsa Lominsa
    Messages
    689
    Character
    Vik Vicious
    World
    Hyperion
    Main Class
    Samurai Lv 90
    Citation Envoyé par VaShawn Voir le message
    Good stuff bro. I'll try DF this weekend. Any one shots attacks to avoid or has that been nerfed?
    Voice, Shriek and Petrifaction used to turn you to glass, which anything would one-shot, but it's been nerfed to a 10s petrify debuff. Renauds would also one-shot players but they too were nerfed. So, yeah, it's a cake walk. Just watch out for your classic telegraphed AoEs.
    (1)

  5. #3975
    Player
    Avatar de ColdestHeaven
    Inscrit
    aot 2013
    Lieu
    Gridania
    Messages
    294
    Character
    Seyrleen Cinderbraid
    World
    Ragnarok
    Main Class
    Machiniste Lv 80
    Do any of you feel that there's a minimum threshold of skill speed that should be reached to have a "safe" rotation? I remember a discussion about the drop of Heavy Thrust buff just upon reapplying Heavy Thrust, but I don't remember how that ended.
    (0)

  6. #3976
    Player
    Avatar de siverstorm
    Inscrit
    novembre 2013
    Messages
    288
    Character
    Vivian Grimelka
    World
    Diabolos
    Main Class
    Maître d'hast Lv 60
    I'm not sure what others feel about it. So far for final coil I prefer as little as possible (my BiS sheet has only one piece with skillspeed if I recall correctly). During progression on second coil I preferred keeping my GCD anywhere between 2.41-2.44. There was a metric shitton of it on HA and sol gear anyway and made it easy to hit that. I liked it for second coil because I was concerned about mechanics breaking up my rotation (thorns and briar method on t6, voices and shrieks in t7, every single jump nael does in t9 -.-).

    So far in final coil (working on last phase of t11) less is definitely more from what I've seen. From what I've seen of videos in t13 I might elect for some SS again but I'm not sure yet.

    Otherwise I'm currently rocking a 2.5 GCD and haven't had an issue with my rotation timers.

    EDIT: I remember trying a stacked skill speed build a very long time ago and my numbers went down a bit, on turn 8 it was brutal with TP. The amount of crit/det lost in stacking skill speed was personally painful to see :P
    (0)
    Dernière modification de siverstorm, 28/11/2014 à 05h00

  7. #3977
    Player
    Avatar de SunnyHirose
    Inscrit
    novembre 2014
    Lieu
    Gridania
    Messages
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Maître d'hast Lv 70
    Citation Envoyé par ColdestHeaven Voir le message
    Do any of you feel that there's a minimum threshold of skill speed that should be reached to have a "safe" rotation? I remember a discussion about the drop of Heavy Thrust buff just upon reapplying Heavy Thrust, but I don't remember how that ended.
    I may have been the only one who said anything about that ._.;;

    At base skill speed (341), you can still get it, definitely. It'll just be less safe than with more skill speed if there is a delay in your GCD usage for any reason whatsoever (but this is a problem you should be used to avoiding as a DRG anyway). There is a neat thing about having no skill speed: all the cooldowns come up at the right time. No need to wonder whether you can pop it without delaying your GCD, because it won't!

    But ruby accessories come with skill speed, so seeing as to how I'm using those for T13 right now, I suppose I'm not dropping it for a while.
    (0)

  8. #3978
    Player
    Avatar de SolarMisae
    Inscrit
    aot 2013
    Lieu
    Limsa Lominsa
    Messages
    191
    Character
    Miah'li Nelhah
    World
    Midgardsormr
    Main Class
    Astromancien Lv 70
    Citation Envoyé par Zeviand Voir le message
    Dunno why that message posted lol but I transitioned to ninja after countless wipes to 11+ stacks on flames or rebirth. Auto lock and switching to goad someone has to to be the clunkiest thing ever!
    I use a <mo> macro for goad. I just mouseover my goad target in the pt list and hit it and never have to untarget the boss/adds.
    (0)

  9. #3979
    Player
    Avatar de Arg0n
    Inscrit
    mai 2014
    Lieu
    Klein-Ala Mhigo
    Messages
    5 110
    Character
    Dodogamo Bobogamo
    World
    Shiva
    Main Class
    Guerrier Lv 100
    Hey guys, i'm from the german forum, may my english isn't the best ^^

    my main is healer, but i really like to play my dragoon. And i've learned a lot now from the first post, thx for this detailed guide
    my question is now, how much determination is 1 strength? is it possible to calculate that or something?
    and is det to dex, or det to mind always the same value?
    (0)
    Alle Abbaustellen von Gärtner und Minenarbeiter! Inklusive Rotationen für rote und blaue Scheine, sowie Raffinieren oder Empfangsbestätigung.
    https://onedrive.live.com/view.aspx?resid=8A8A2D79F44689B1!2658&ithint=file%2cxlsx&app=Excel&authkey=!AI-ipnP8l4f8bvc

  10. #3980
    Player
    Avatar de Ricdeau
    Inscrit
    aot 2013
    Messages
    484
    Character
    Ricdeau Cyton
    World
    Gilgamesh
    Main Class
    Moine Lv 60
    Citation Envoyé par Arg0n Voir le message
    Hey guys, i'm from the german forum, may my english isn't the best ^^

    my main is healer, but i really like to play my dragoon. And i've learned a lot now from the first post, thx for this detailed guide
    my question is now, how much determination is 1 strength? is it possible to calculate that or something?
    and is det to dex, or det to mind always the same value?
    Dex means a big load of nothing for dragoon. Anyway, the stat values for up to 2.4 were:

    Weapon Damage: 8.732
    Strength: 1
    Determination: .325
    Crit: 0.204
    Skill Speed: .178

    I do not know if any of those changed at all with the new gear from 2.4 or not. If they did change then it would only be very slight and you can still use that as a base guideline.
    (0)

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