
If you're going to be losing deeps you wont be losing much I would imagine. I'm often lazy and just do 512 for all of coil. My static has no issues with the deeps.
Why are you stacking at the front..the first thunder of her rotation is the only position dependant one cause of the follow up lunar dynamo. Just have your tank swap places with the thunder person..nael stays facing where the tank was for a couple of seconds before turning to face the tank in the party..so you'll be facing the front for 1-2 sec per rotation (just hold any super buffed attacks til she turns back around if you're scared of missing one) The rest of it just stack behind nael like normal fights.

I think she's saying, if you're at the flank, the and guy with thunder happens to be too close (I die often to this, trying to go flank) you'll probably die, more often than not. As for me, I hardly care what my DPS is anymore at T9 because what's really important is we clear. Of course, doing my best is always a given, but it's really up to you on how you go about it.
Personally, I don't really care what my DPS is outside of T8 (because I still can't hit 450 dps /cry), I go with the 512 accuracy on T9, and try to do my best with it, since my group decided on a strategy which involves static on top of Nael, when I'll go stack with them, better to be a team player than try to be over obsessed with an extra 5 dps or something (besides, stacking in front lets me be lazy :P)
Awareness and skill. Your attack registers within a split second the direction it's attacking from, no matter how long the animation is. Lightning damage also registers at that split second it happens. You can move in for the attack, move out once it hits and time it such that lightning hits when you moved out.
Same for fire hits, move in only when fire is incoming and move back out to the flanks.
The only issue you might have it is thermionic beam but it's that one or two attacks with 1-2% chance to miss.
You don't need to move outside of the targeting reticle to hit from the back for impulse drive, somewhere in the middle of the circle towards the back would do. Even if you don't want to risk getting hit by lightning on the other end, you can always opt to go another TTT combo at the flank.
Thus no reason not to go 490 Accuracy.
Last edited by Spartan117; 09-11-2014 at 06:23 PM.
Player

Use it asap. Using it asap will allow you to use it more times in a single run than waiting.
Of course it's situational, if it pops and you're about to enter a phase change where you wont be attacking for a short while, obviously save it.
Read through the first few posts about the skill rotation and everything
I'm typically new to this game and pick lancer as my job (without researching further HAHA)
Now that i read about it, cant wait to unlock my dragoon class!
Thank you so much for the time and effort making up this guides! <3
Please rate my rotation:
HT-Ph-ID-DIS-InnerRelease-CT-BFB-TT-PowerSurge-VT-Jump-LifeSurge-FT then if possible throwing in some SD and DD.
Anything I should add or switch? Thanks.
You should read the first page of this forum. You're losing a bunch of DPS with that rotation.
I know it's probably mentioned somewhere in here but Im not reading 300+ pages to find it. Is fracture (off maruader) worth having and using? Right now I use it after ph.

That is debatable. It has it's place and situations. I'll let a DRG with more exp chime in on that though.
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