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  1. #1
    Player
    RachaelMarie22's Avatar
    Join Date
    Dec 2013
    Posts
    215
    Character
    Gaia Rein
    World
    Cerberus
    Main Class
    Lancer Lv 60
    I use all my jumps in p1..when she moves away for chariot you can jump over..finish your combo and jump back (ssd will be up for the 2nd chariot so with dfd on cooldown you can use EJ).

    How are you losing time running to the boss at the start..if you run with your tank you start hitting as soon as he pulls..its useful yeah if you were half asleep and your tank has run off and you need to get there fast but I wouldn't use it as a staple starting move
    (0)

  2. #2
    Player
    KeluBehemoth's Avatar
    Join Date
    Nov 2013
    Posts
    465
    Character
    Kelu Euron
    World
    Behemoth
    Main Class
    Lancer Lv 60
    All of the technical jargon aside. This rotation is similar yet very different from my own. This rotation looks like it's reapplying Heavy Thrust prior to it running out.

    My own rotation ensures that every first rotation of two I have full use of GCD abilities an every first rotation of four I have my buffs.

    HT, Leg sweep, ID, (BFB), Dis, (Internal Release), CT, (Power Surge), Jump, Phelm, Fracture, Dragon Dive, TT, VT, (Life Surge), FT, (Spineshatter).

    Second run through usually able to fit another Leg sweep and Jump in there as well.

    I don't understand the purpose in the OPs rotation of repeating the FT combo twice.

    I also note a lack of fracture.

    Just my two cents. I can't find any way to improve my rotation as all of my GCDs for perfectly and all of my buffs/Debuffs are applied/reapplied the second they run out.
    (0)

  3. #3
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by KeluBehemoth View Post
    All of the technical jargon aside. This rotation is similar yet very different from my own. This rotation looks like it's reapplying Heavy Thrust prior to it running out.

    My own rotation ensures that every first rotation of two I have full use of GCD abilities an every first rotation of four I have my buffs.

    HT, Leg sweep, ID, (BFB), Dis, (Internal Release), CT, (Power Surge), Jump, Phelm, Fracture, Dragon Dive, TT, VT, (Life Surge), FT, (Spineshatter).

    Second run through usually able to fit another Leg sweep and Jump in there as well.

    I don't understand the purpose in the OPs rotation of repeating the FT combo twice.

    I also note a lack of fracture.

    Just my two cents. I can't find any way to improve my rotation as all of my GCDs for perfectly and all of my buffs/Debuffs are applied/reapplied the second they run out.
    Fracture is very bad, TP wise, rotation wise, and DPS wise. 220 potency is worse than the average or straight up potency of every other GCD used in rotations, including FT combo (which is 226 potency per GCD before even factoring the Disembowel debuff, which doesn't benefit Fracture). It's more or less useless rotation wise currently.

    There are 2 FT combos per CT combo because that's basically the duration of CT, 3 combos, and to do CT any earlier than 3 full combos is to clip the DoT needlessly and is a DPS loss. Not counting the DoT, CT combo is 600 potency thus worse than FT combo, so you're basically working around the DoT portion and maximizing its damage. CT > FT > FT happens to perfectly work around this.

    You should just start using the OP's rotation. It's more DPS and smoother than what you've posted, especially combining Jump with Power Surge between GCDs.
    (0)

  4. #4
    Player
    tOnni3's Avatar
    Join Date
    Oct 2013
    Posts
    291
    Character
    Shinhye Heartstrings
    World
    Tonberry
    Main Class
    Archer Lv 50
    why so serious with 1-2 sec delay since we are overgearing the content these days :/
    (1)

  5. #5
    Player
    Sleigh's Avatar
    Join Date
    Sep 2013
    Posts
    1,563
    Character
    Philia Felice
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 70
    I'm not sure if Spineshatter is faster to get in and attack (IE factoring in the slight animation lock). Could depend on how far away your tank pulls I suppose. Don't really have proof either way, I'll start walking in more to see if which way is better as currently I almost always Elusive/Spine to pull. I do like its consistency at least, can never screw up or be surprised, regardless of the tank's pull distance or timing.

    Just saying if you DO lose half a second or more (from the time the tank pulls to the time you HT, all things factored) it's a DPS loss to throttle it for buffs than using it as a gap closer.

    Quote Originally Posted by tOnni3 View Post
    why so serious with 1-2 sec delay since we are overgearing the content these days :/
    You can never do enough damage! A better answer though is, finding out how to do the best DPS you can prepares you for when we're not overgeared.
    (0)
    Last edited by Sleigh; 09-04-2014 at 11:01 AM.

  6. #6
    Player
    Spartan117's Avatar
    Join Date
    Aug 2013
    Posts
    83
    Character
    Chione Winterfury
    World
    Tonberry
    Main Class
    Monk Lv 60
    Quote Originally Posted by Sleigh View Post
    You can never do enough damage! A better answer though is, finding out how to do the best DPS you can prepares you for when we're not overgeared.
    The correct answer is for moments when teammates derp and die for dumbest of reasons and needs that little bit more DPS to cover for his DPS loss to push phases as per normal. *insert pokemon theme song here: I wanna be the very best, no one ever was.....*
    (0)

  7. #7
    Player
    KidSerge's Avatar
    Join Date
    Aug 2013
    Posts
    75
    Character
    Fionna Beoulve
    World
    Sargatanas
    Main Class
    Lancer Lv 70
    As for the spineshatter situation, i just like to know my tank.

    I know its not always possible, but i pay close attention to them static or not. I've talked to my static MT, and he always lets me know when hes about to run. Fights like t9 where i know exactly what moves i can fit in before a jump, can mess with what i like to do. So i just talked to him, simple as that.

    I'm right behind him when he shield lobs, able to heavy thrust as he's running through the enemy to turn it, and continue my combo from there. A huge part of this understanding the server delay in this game, if thats what it should be called. Other players are doing things before you see them do it, positioning updates and all.

    Just get to know your group. I think that's the best option for this sort of thing.
    No need to waste a move, 'IF", you are going for max dps. Not that it would make a huge difference either way.
    (0)

  8. #8
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,849
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Man.. T8.. That TP struggle is real
    (0)

  9. #9
    Player
    Noxotic's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    73
    Character
    Sir Noxotic
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by whiskeybravo View Post
    Man.. T8.. That TP struggle is real
    I know, I feel bad asking for TP lmao. TOO MUCH SKILLSPEED.
    (0)

  10. #10
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by whiskeybravo View Post
    Man.. T8.. That TP struggle is real
    Sounds like ur brd didn't do tp song before w3
    (0)

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