Page 312 of 584 FirstFirst ... 212 262 302 310 311 312 313 314 322 362 412 ... LastLast
Results 3,111 to 3,120 of 6139

Hybrid View

  1. #1
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by SolarMisae View Post
    Gonna get a crafted belt. I'm trying to cut back on accuracy and the weathered one is such a pos. Whats the optimal melds if I don't want accuracy on it? Just max det/crit?
    Yea if you don't want the accuracy, though I think this belt is perfect for it, just get your 2 x VI Crit and 1 x III Det.. You could use VI, III, and I crit materia to cap instead of 2 x VI since you aren't concerned with saving space for accuracy.

    Quote Originally Posted by Spartan117 View Post
    snip
    Thanks, Spartan. Hoping all works out with this new static group, everyone has cleared t6 and some have cleared t7. I just want to get to work on 7, wiping on 6 for the month or so has really tested my patience with this game... >.<
    (0)
    Last edited by whiskeybravo; 07-30-2014 at 11:10 PM.

  2. #2
    Player
    ChaozK's Avatar
    Join Date
    Aug 2013
    Posts
    572
    Character
    Baal Mirtaq
    World
    Shiva
    Main Class
    Dragoon Lv 100
    And what would that opening rotation be, in full detail?
    (0)

  3. #3
    Its something that stay within the free company, I can assure you that its fully workin since it have + 364.1 combat potency compared to what most of people use (the classic HT-IR-ID-BFB-Dis-Sweep-CT-PS-Ph-Jump-TT-VT-LS-FT-HT-TT-VT-Sweep one).
    (1)

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sygmaelle View Post
    Its something that stay within the free company, I can assure you that its fully workin since it have + 364.1 combat potency compared to what most of people use (the classic HT-IR-ID-BFB-Dis-Sweep-CT-PS-Ph-Jump-TT-VT-LS-FT-HT-TT-VT-Sweep one).
    Usually close to pulling off tanks using the "classic" rotation as it is, can't imagine what a more potent opener would do to them xD

    The only way to change the rotation up, that I can think of at least, would be ignoring the first IDC, then catching up to apply before B4B wears off.
    (0)

  5. #5
    Quote Originally Posted by whiskeybravo View Post
    Usually close to pulling off tanks using the "classic" rotation as it is, can't imagine what a more potent opener would do to them xD

    The only way to change the rotation up, that I can think of at least, would be ignoring the first IDC, then catching up to apply before B4B wears off.
    Nah note quite, the opening is more or less the same, its just that it entirely change after full thrust until blood for blood drop.

    And yeah I know for the agro ;p
    (0)

  6. #6
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Its something that stay within the free company
    Oh well thanks for mentioning it, then.
    (7)

  7. #7
    Player
    Krr's Avatar
    Join Date
    Sep 2013
    Posts
    741
    Character
    Murah Jhida
    World
    Cactuar
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Its something that stay within the free company, I can assure you that its fully workin since it have + 364.1 combat potency compared to what most of people use (the classic HT-IR-ID-BFB-Dis-Sweep-CT-PS-Ph-Jump-TT-VT-LS-FT-HT-TT-VT-Sweep one).
    The most net potency you can gain from changing the rotation after FT is around 150, assuming we clip Phlebotomize, unless we're counting some coefficient from STR potions or IR I'm unaware of the value of.
    (0)

  8. #8
    Quote Originally Posted by Krr View Post
    The most net potency you can gain from changing the rotation after FT is around 150, assuming we clip Phlebotomize, unless we're counting some coefficient from STR potions or IR I'm unaware of the value of.
    364.1 and thats not a wrong number =)
    (0)

  9. #9
    Player
    VladTepes's Avatar
    Join Date
    Jan 2014
    Posts
    12
    Character
    Vladimir Tepes
    World
    Leviathan
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Sygmaelle View Post
    Its something that stay within the free company, I can assure you that its fully workin since it have + 364.1 combat potency compared to what most of people use (the classic HT-IR-ID-BFB-Dis-Sweep-CT-PS-Ph-Jump-TT-VT-LS-FT-HT-TT-VT-Sweep one).
    Thanks for keeping it a secret on my behalf. +1
    (0)

  10. #10
    Well it still give an opportunity to think about it.

    Blood for blood is quite an obscure cooldown that allow to "bypass" some things that you'd consider to do, or that just make sense in general while allowin you to have more dps and most importantly, permit you to sustain it at the same time if you take the time to experiment with it so, yeah just try to tweak the opening with that in mind and you ll find pretty quickly, I guess

    And that'd be all for that part ^^
    (0)
    Last edited by Sygmaelle; 07-31-2014 at 01:54 AM.

Page 312 of 584 FirstFirst ... 212 262 302 310 311 312 313 314 322 362 412 ... LastLast

Tags for this Thread