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  1. #3111
    Player
    Avy4576's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Avy D'auth
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    continued....

    Therefore this takes into account your downtime bull shit that you are trying to pull because encounter dps from act takes into account the total time of the fight not just the time that he is attacking the boss. This means it is recording all damage from the time that I pull the boss till the time it is killed. I'm giving you this information so that you can know your shit before you start to throw out random information. Oh and before I forget the reason that Palmtop has a total time of 10 minutes and 11 seconds is due to the fact that he buffs everyone before the encounter starts.
    (1)
    Last edited by Avy4576; 07-14-2014 at 07:27 AM.

  2. #3112
    Player
    Inkmouse's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Ink Mouse
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Avy4576 View Post
    Hello,
    duration of the fight it would be 9 minutes and 58 seconds. In this document we see the damage done which is a total of 224,283 for Hak there his fighting duration meaning from the first strike on the boss to the end of the fight is 9 minutes and 22
    First meteor swarm 4 seconds, second double swarm 6 seconds, first set of green meteor placement 15 seconds, second set of meteor placement 30 seconds, approximate time between killing Golems and Nael coming back 20 seconds typically 2 bombs phases before kill 15 seconds each. All equal out to about 1 minute and 45 seconds of unavoidable downtime.

    But your saying in your 9 minutes 58 second fight he only has 36 seconds of downtime. This is why when you don't record the encounter as a whole and you have the encounter time cut off after 10 seconds and break it into multiple encounters it causes a misrepresentation in your data because you are in fact NOT reflecting the downtime correctly.
    (5)
    Last edited by Inkmouse; 07-14-2014 at 08:30 AM.

  3. #3113
    Player
    Infina's Avatar
    Join Date
    Nov 2013
    Posts
    37
    Character
    Izumi Infina
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Avy4576 View Post
    first strike on the boss to the end of the fight is 9 minutes and 22 seconds
    A video would be nice.

    Our group push with 3 meteors in first phase, go into last phase right after 2nd heavensfall and kill shortly after 2nd set of divebomb, yet we can barely break 10 mins mark.
    (2)

  4. #3114
    Player
    Avy4576's Avatar
    Join Date
    Jul 2014
    Posts
    6
    Character
    Avy D'auth
    World
    Coeurl
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Inkmouse View Post
    First meteor swarm 4 seconds, second double swarm 6 seconds, first set of green meteor placement 15 seconds, second set of meteor placement 30 seconds, approximate time between killing Golems and Nael coming back 20 seconds typically 2 bombs phases before kill 15 seconds each. All equal out to about 1 minute and 45 seconds of unavoidable downtime.

    But your saying in your 9 minutes 58 second fight he only has 36 seconds of downtime. This is why when you don't record the encounter as a whole and you have the encounter time cut off after 10 seconds and break it into multiple encounters it causes a misrepresentation in your data because you are in fact NOT reflecting the downtime correctly.
    You're an idiot I'm stating that he was in the battle for 9 min and 22 seconds not that he was fighting for 9 min and 22 seconds. That time includes any downtime that we incur.
    (0)

  5. #3115
    Player
    Inkmouse's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Ink Mouse
    World
    Exodus
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Avy4576 View Post
    You're an idiot I'm stating that he was in the battle for 9 min and 22 seconds not that he was fighting for 9 min and 22 seconds. That time includes any downtime that we incur.
    and the insults start.... What i'm stating is that 9:58 seconds is not including all your downtime. after 10 or 15 seconds seconds of no action it's cutting off and ending the encounter separating it. Try it on a dummy hit it wait 30 seconds and hit it again. it didn't count 15 of those seconds in the total encounter.
    (2)

  6. #3116
    Player
    rickyguo's Avatar
    Join Date
    Dec 2013
    Posts
    242
    Character
    Yan Dere
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Avy4576 View Post
    Oh and before I forget the reason that Palmtop has a total time of 10 minutes and 11 seconds is due to the fact that he buffs everyone before the encounter starts.
    I decided to post again cause there's a lot of flaming and misinformation here.

    First of all, ACT records at the first instance of damage aka the pull. Look through your t6-t8 parses, your tank that pulled will have the highest encounter time unless someone else pulled. The only reason one of your healers can have a higher encounter time, is if they pulled or your parse is merged at some point.

    Quote Originally Posted by Avy4576 View Post
    You're an idiot I'm stating that he was in the battle for 9 min and 22 seconds not that he was fighting for 9 min and 22 seconds. That time includes any downtime that we incur.
    The parse you shown had a total raid dps of 1717.16, unless I made a mistake adding somewhere. You can check your self by clicking on the encounter. I just added it up.

    Here is one of some other group of people with total raid dps of 1773, http://puu.sh/aaiWa/f168d001b9.png

    You can notice that it's merged with a total encounter time of 9:31 seconds. What you are telling people right now is that your group manages to kill the same boss like 1 minute faster than a group with a higher total dps since theirs is merged and yours is apparently not.

    In comparison, bluegarter kills it in like 10:15 or something.

    Some people merge their t9 parse and some run it continuously.

    Quote Originally Posted by Hakmatic View Post
    That was by far not our best run either, I just wanted to show you even on a bad run i do more than 330 the other guy was speaking of. I would give constructive feedback If as soon as i told my numbers i was instantly doubted. I only posted on this forum to let someone know that Dragoons can be the best in ever turn of coil, and to let someone that is mis informed know that mnk+bard is not better than drg+bard. Yes monk is 8% more damage, but if you know anything about mmos math doesnt apply in PVE, its all about the player behind that class(with the exception of t8 if no mechanics are involved). Anyways good luck happy raiding.
    Math absolutely applies. You're using inductive arguments over deductive ones. You agree that monk is 8% more damage, and that bards get 7% more damage from disembowel. It then follows that mnk+bard would lead to a higher dps than drg+bard. This doesn't even count the base damage difference between DRGs and BRDs. This is more valid than the inductive argument that, since the bard and I(aka the dragoon) do more damage than the monk and the bards I know, then it must follow that drg+bard is better than monk+bard.

    When you're talking about dragoons or a class in general being the best at certain content, you have to assume you're competing against a player that's maxing damage to the same extent. A great scholar can probably dutyfinder titan hm and do more dps than everyone there, does it follow then that scholars is the best dps in titan hm?

    I absolutely agree that a DRG can do the best dps in every turn of coil, but that depends on running with people that are less geared or doing things sub-optimally.
    (9)
    Last edited by rickyguo; 07-14-2014 at 11:52 AM.

  7. #3117
    Player
    Inkmouse's Avatar
    Join Date
    Oct 2013
    Posts
    25
    Character
    Ink Mouse
    World
    Exodus
    Main Class
    Lancer Lv 50
    Thank you Ricky, that more or less was what i was trying to point out in the end. hopefully your explanation makes more sense to them.
    (0)

  8. #3118
    Player
    Empressia's Avatar
    Join Date
    Oct 2013
    Posts
    595
    Character
    Carnage Incarnate
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Infina View Post
    A video would be nice.

    Our group push with 3 meteors in first phase, go into last phase right after 2nd heavensfall and kill shortly after 2nd set of divebomb, yet we can barely break 10 mins mark.
    wow 3 meteors, did u have a 500 dps MNk and 480 dps DRG in ur static?
    (0)

  9. #3119
    Player
    Infina's Avatar
    Join Date
    Nov 2013
    Posts
    37
    Character
    Izumi Infina
    World
    Diabolos
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Empressia View Post
    wow 3 meteors, did u have a 500 dps MNk and 480 dps DRG in ur static?
    solo heal

    /10char
    (0)

  10. #3120
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by rickyguo View Post
    First of all, ACT records at the first instance of damage aka the pull.
    The parse you shown had a total raid dps of 1717.16, unless I made a mistake adding somewhere. You can check your self by clicking on the encounter. I just added it up.Here is one of some other group of people with total raid dps of 1773, http://puu.sh/aaiWa/f168d001b9.png You can notice that it's merged with a total encounter time of 9:31 seconds. What you are telling people right now is that your group manages to kill the same boss like 1 minute faster than a group with a higher total dps since theirs is merged and yours is apparently not.
    In comparison, bluegarter kills it in like 10:15 or something.
    Want a merged version?
    (0)

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