
I've been running it at 515, is it confirmed 512 is the front accuracy cap? I've been wanting to take it a bit lower if I could but I never got a confirmation nor was I able to test it out myself.For any DRGs also clearing t9: do you run 492 or 512 acc? My group, as well as the others i've been in, handle the final phase such that you have to attack Nael from the front, while I have to sneak out to HT/Dis when necessary.
I tried running 492 like this and it leads to a good amount of misses, which really sting in the IDC combo. I started running 512 for this reason, by switching pieces: astrum belt and HA ears instead of HA belt and gloam ears. I don't have reliable parsing to tell which way is better, but I have to imagine not missing is the way to go.
Anyone have experience with this?
Stop to attack from the front and problem solved. Be it Nael or Golems !For any DRGs also clearing t9: do you run 492 or 512 acc? My group, as well as the others i've been in, handle the final phase such that you have to attack Nael from the front, while I have to sneak out to HT/Dis when necessary.
I tried running 492 like this and it leads to a good amount of misses, which really sting in the IDC combo. I started running 512 for this reason, by switching pieces: astrum belt and HA ears instead of HA belt and gloam ears. I don't have reliable parsing to tell which way is better, but I have to imagine not missing is the way to go.
Anyone have experience with this?
Is wolfram Mask the only crafted gear which beats the sol i110 and High Allagan i110 options?
Also how it should be melded?
Search for Dervin (devrin ?) posts about it but yeah its better
Player


This is only due to the excessive amounts of accuracy on both... The question should be if you want/need the accuracy.
i90 Wolfram Mask HQ
18 str
15 crit
21 sksp
You will definitely want to add 15 Det (2 x VI, 1 x II)
You can then cap Crit (1 x III, leaves 1 slot for accuracy if wanted), or add accuracy (2 x VI)
No accuracy weight: 30.855
With 18 accuracy: 29.643
Honorable mention which did not exist when the i90 crafted stuff first came out:
Guardian's Helm of Maiming
21 str
16 det
16 sksp
Total Weight 28.45
Comparison ratings are:
W. Astrum Helm
25.094
Astrum Helm:
28.45
High Allagan:
27.636
Last edited by whiskeybravo; 07-28-2014 at 11:36 PM.
Player

Don't get too obsessed with numbers and try to become familiar with the fight at the moment. When the Dreadnought spawn I usually re-apply Phlebotomize on Avatar if it's about to wear off, do Impulse Drive on him and Disembowel and Chaos Thrust on the Dreadnought when is on the tank.
Obviously there are a lot of variables, for example my Heavy Thrust going to wear off in a couple of seconds and giving priority to it .
If for some reason my Disembowel is not ready, I'll go with Phlebotomize and then do the TTT combo. Maybe when the Dreadnought spawns I'm in the middle of a TTT combo and I can save a Full Thrust for him, even if it's dangerous on the aggro-side. This is my personal experience with my set where DPS hasn't never been a issue.
Having your rotation "flexible" and taking chances from it based on the add HP I think is the best way to deal with adds.
How many towers are you pushing anyway?
Player
How about that looks like the exact gear I had on a week ago, So .... did you like look at my shit then post it as a set you made lol kinda weird.I was working around on the Gear Calculator recently and looked at other people's Gear Setup's so I'd like to hear your opinion about this Set I've constructed. Is it good or bad? Any advice what to switch out or aim for?
http://ffxiv.ariyala.com/NBQW
I hope the Link works as intended.
Thanks in Advance!


Well, one dragoon not so far behind now.. Finally downed t6 with the FC last night, my worst run all night but we got the clear so I guess that's all that matters for the mean time. Caster loots ;;
I was going to see if you guys had and DRG specific tips for T7, but after a few practice runs and watching a few videos, it doesn't seem that hard for melee. Dealing with shriek seems like it will be the toughest thing, outside of just burning down adds in time.
Yeah burn normally Melusine at the start with all your jumps and dont use Spineshatter until the 3rd Lamia is beein pulled, for obvious reason![]()
Dps super hard the first two (Ir should be up for the first add, BfB for the 2nd), when the tank is about to move to get the third add you just spineshatter dive back to Mel, put your 3 dots and then dps the add.
Keep Elusive for shriek ofc
You can also save DfD to come back from a shriek instead of usin it on the first add at 60% that will be close to melusine
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