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  1. #1
    Player
    Decrith's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    178
    Character
    Ruby Corona
    World
    Tonberry
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by sfxsigma View Post
    For any DRGs also clearing t9: do you run 492 or 512 acc? My group, as well as the others i've been in, handle the final phase such that you have to attack Nael from the front, while I have to sneak out to HT/Dis when necessary.

    I tried running 492 like this and it leads to a good amount of misses, which really sting in the IDC combo. I started running 512 for this reason, by switching pieces: astrum belt and HA ears instead of HA belt and gloam ears. I don't have reliable parsing to tell which way is better, but I have to imagine not missing is the way to go.

    Anyone have experience with this?
    I've been running it at 515, is it confirmed 512 is the front accuracy cap? I've been wanting to take it a bit lower if I could but I never got a confirmation nor was I able to test it out myself.
    (0)

  2. #2
    Quote Originally Posted by sfxsigma View Post
    For any DRGs also clearing t9: do you run 492 or 512 acc? My group, as well as the others i've been in, handle the final phase such that you have to attack Nael from the front, while I have to sneak out to HT/Dis when necessary.

    I tried running 492 like this and it leads to a good amount of misses, which really sting in the IDC combo. I started running 512 for this reason, by switching pieces: astrum belt and HA ears instead of HA belt and gloam ears. I don't have reliable parsing to tell which way is better, but I have to imagine not missing is the way to go.

    Anyone have experience with this?
    Stop to attack from the front and problem solved. Be it Nael or Golems !


    Is wolfram Mask the only crafted gear which beats the sol i110 and High Allagan i110 options?

    Also how it should be melded?

    Search for Dervin (devrin ?) posts about it but yeah its better
    (0)

  3. 07-28-2014 03:05 PM

  4. #4
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Zankes View Post
    Is wolfram Mask the only crafted gear which beats the sol i110 and High Allagan i110 options?

    Also how it should be melded?
    This is only due to the excessive amounts of accuracy on both... The question should be if you want/need the accuracy.

    i90 Wolfram Mask HQ
    18 str
    15 crit
    21 sksp
    You will definitely want to add 15 Det (2 x VI, 1 x II)
    You can then cap Crit (1 x III, leaves 1 slot for accuracy if wanted), or add accuracy (2 x VI)
    No accuracy weight: 30.855
    With 18 accuracy: 29.643

    Honorable mention which did not exist when the i90 crafted stuff first came out:

    Guardian's Helm of Maiming
    21 str
    16 det
    16 sksp
    Total Weight 28.45

    Comparison ratings are:

    W. Astrum Helm
    25.094

    Astrum Helm:
    28.45

    High Allagan:
    27.636
    (2)
    Last edited by whiskeybravo; 07-28-2014 at 11:36 PM.

  5. 07-29-2014 10:58 AM

  6. #6
    Player
    Lucael_Shikaree's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    68
    Character
    Lucael Shikaree
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zankes View Post
    How to do the absolute best DPS in t8?
    Don't get too obsessed with numbers and try to become familiar with the fight at the moment. When the Dreadnought spawn I usually re-apply Phlebotomize on Avatar if it's about to wear off, do Impulse Drive on him and Disembowel and Chaos Thrust on the Dreadnought when is on the tank.

    Obviously there are a lot of variables, for example my Heavy Thrust going to wear off in a couple of seconds and giving priority to it .
    If for some reason my Disembowel is not ready, I'll go with Phlebotomize and then do the TTT combo. Maybe when the Dreadnought spawns I'm in the middle of a TTT combo and I can save a Full Thrust for him, even if it's dangerous on the aggro-side. This is my personal experience with my set where DPS hasn't never been a issue.

    Having your rotation "flexible" and taking chances from it based on the add HP I think is the best way to deal with adds.

    How many towers are you pushing anyway?
    (0)

  7. 07-29-2014 06:26 PM

  8. #8
    Player
    Hakmatic's Avatar
    Join Date
    Feb 2014
    Posts
    320
    Character
    Hak Matic
    World
    Gilgamesh
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Tetsuya View Post
    I was working around on the Gear Calculator recently and looked at other people's Gear Setup's so I'd like to hear your opinion about this Set I've constructed. Is it good or bad? Any advice what to switch out or aim for?

    http://ffxiv.ariyala.com/NBQW

    I hope the Link works as intended.
    Thanks in Advance!
    How about that looks like the exact gear I had on a week ago, So .... did you like look at my shit then post it as a set you made lol kinda weird.
    (0)

  9. #9
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,842
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Well, one dragoon not so far behind now.. Finally downed t6 with the FC last night, my worst run all night but we got the clear so I guess that's all that matters for the mean time. Caster loots ;;

    I was going to see if you guys had and DRG specific tips for T7, but after a few practice runs and watching a few videos, it doesn't seem that hard for melee. Dealing with shriek seems like it will be the toughest thing, outside of just burning down adds in time.
    (0)

  10. #10
    Yeah burn normally Melusine at the start with all your jumps and dont use Spineshatter until the 3rd Lamia is beein pulled, for obvious reason

    Dps super hard the first two (Ir should be up for the first add, BfB for the 2nd), when the tank is about to move to get the third add you just spineshatter dive back to Mel, put your 3 dots and then dps the add.

    Keep Elusive for shriek ofc

    You can also save DfD to come back from a shriek instead of usin it on the first add at 60% that will be close to melusine
    (0)

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