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  1. #1
    Player
    FantasyForever's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Axiom Jidoor
    World
    Ultros
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Sofis View Post
    Yeah, for T7 I usually save the jomps for gap closer on adds to burn them quicker. For T8 the brd handles brainjack and homing. I'm handling the farthes mine, since our highest dps if the monk and losing 3 stacks' a pain ... Think it's just a matter of placing the dots at a right time and I dont have the fight figured out entirely yet. More research then! but for now, videos of T9 for tonight, fun times!
    Brd would be much better suited for mines. As they can run all over the arena and continue to dps. Plus you most likely have more HP than the brd so you'd be less likely to die to homing missile+defense explosion.
    But if you guys are beating T8 then it really doesn't mater.
    (0)

  2. #2
    Player
    VaShawn's Avatar
    Join Date
    Dec 2013
    Posts
    96
    Character
    King Hurst
    World
    Exodus
    Main Class
    Lancer Lv 52
    What does someone means by burst? And second when someone say use IR before BFB in rotation if I'm not breaking 300, where do I look to see if I'm breaking 300?. I am ilvl 96 with animus blog.
    (0)

  3. #3
    Player
    Hoshijiro's Avatar
    Join Date
    May 2014
    Posts
    12
    Character
    Shizuka Hoshijiro
    World
    Tonberry
    Main Class
    Lancer Lv 50
    hello everyone,i only created this account 3 weeks ago to play drg specifically since none of my friends wanted to roll drg in scob(shame on them),
    this thread really helped me pick things up with ease in a very short period,thx a lot!
    during the course of learning about drg i grew to appreciate the job more than i ever expected,its probably my favorite one in the game so far(largely due to the OPness of elusive jump

    that being said,i managed to get this vanity set before the latest reset,
    http://i.imgur.com/HgkB09S.png
    http://i.imgur.com/wZ7mIX4.png
    personally i enjoy every moment of observing my character right now,to me purple drg = the orthodox drg,what do u guys think?
    although i think i still need those high allagan gloves in t6 to complete my ideal set,sadly iirc i've only seen them once back when i first downed t6 as a tank :/
    it would be great if someone could show some pics of hyur female wearing similar set with the high allagan gloves
    (0)
    Last edited by Hoshijiro; 05-22-2014 at 03:05 AM.

  4. #4
    Player
    Crimz's Avatar
    Join Date
    Sep 2013
    Location
    Clearwater, FL
    Posts
    15
    Character
    Sir Crimz
    World
    Goblin
    Main Class
    Lancer Lv 50
    Got T8 down last week as soon as we switched to 5 DPS instead of being hipsters that we were and doing double tanks (plenty of 1% runs with double tank though... damn dreadnought enrage). So this week I lucked out and got H.A. boots and my i110 Liberator.

    Now after practicing T9 for a couple days I'm wondering how other DRGs are keeping up-time during Chariot/Beam combo. At the moment I'm just putting an extra Fracture before Chariot then spamming Piercing Talon during that while being stacked up with the group; we do have our MNK jump in right after chariot to keep his greased lightning but I figure for us DRGs it's better to get in 5-7 Piercing Talons then to run up to the boss to get a True & Vorpal thrust(My Phlem is already on her) on her before she Dalamund Dives.
    (0)

  5. #5
    Player
    FantasyForever's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    64
    Character
    Axiom Jidoor
    World
    Ultros
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Crimz View Post
    *snip*
    The way I find works best for our group (I'm the only melee dps) is I don't stack up for Thermionic Beam at all.
    I save Spineshatter/Dragonfire dive to jump to the boss as soon as the jump for Iron Chariot occurs.

    For the first Iron Chariot it's time for me to reapply my Phlebotomize & Chaos Thrust combo so this is what this phase of the fight looks like to me.
    1. Phlebotomize
    2. Impulse Drive
    3. Boss jumps for Chariot/I follow with Spineshatter or Dragonfire Dive
    4. Disembowel while running out of Chariot aoe
    5. Run back in after aoe and use Chaos thrust and IMMEDIATELY run threw the group towards the MT.
    Step 5 allows me to sometimes help split the dmg from Thermionic Beam(really just depends on where boss is when they do chariot) and it allows me to immediately continue my rotation when the boss is back at the MT as I'm there waiting.
    (0)

  6. #6
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    You can still continue your normal rotation during chariot except for heavy thrust. Once he lands hit him once during chariot cast n run out, then chariot goes off run to him abit to hit him again then quickly back to the center to soak beam damage and throw a piercing talon. Assuming you gather in the center for beam.

    Edit: missed post above he explains it better lol
    (0)
    http://solitude.guildwork.com

  7. #7
    Player
    theprogrammist's Avatar
    Join Date
    Aug 2013
    Posts
    9
    Character
    Chocobotsu Monogatari
    World
    Tonberry
    Main Class
    Lancer Lv 50
    Hello, dragoon friends.
    I have a question, my static can make to t9 last phase consistently now, we're mostly wiped because of fire/ice/thunder.
    here is a question, How you deal with Nael in the last phase(after he cast Bahamut's favour)
    when you need to stack with everybody in front of Nael, what is your rotation when you have to run in/out all the time?

    thank you^^
    (0)

  8. #8
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by theprogrammist View Post
    Snip
    It is possible to keep up your normal rotation, it just takes a lot more timing and placing the Impulse and Heavy Thrust at the correct time. You are left with more then enough openings to apply them.
    As far as dealing with them, we keep it pretty simple with everyone in front of Nael stacked in a loose stack. Fire alternates in and out, Thunder rotates out behind Nael to not hit anyone else.
    There are times you want to stack, there are times you can not, mostly, takes practice for the group and a learning curve to get pass.
    Good luck ^^

    Until you learn all the patterns, stick to attacking the front though, you will see the patterns the more you are in there and start to pop out for Impulse and Heavy
    (1)

  9. 05-23-2014 01:48 AM

  10. #10
    Player
    ShadowPanther's Avatar
    Join Date
    May 2014
    Posts
    1
    Character
    Gavin Highwind
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Returning 2.0 DRG here!

    What happened to the section on Fracture? Has the debate been settled?
    (0)

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