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  1. #1
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    I haven't really tried to progress far into 2.2 yet, mostly farming myth for Animus right now, but I've heard a lot about 2.2 content being much better for melee than before.

    This also has brought up the debate that MNK's are the obvious choice over DRG because you can maximize your single target dps, where MNK's own DRG.

    As I said, I don't know this from own experience, so you can correct me if this is wrong. Also I'm not saying DRG's will be left out of groups, cause that rarely happen.... But I still want it to be balanced.

    So, do you think DRG needs a dps buff ? We aren't exactly the best choice for Aoe, and our single target dps is a little too far behind MNK's I think.
    (0)

  2. #2
    I'd say that so far turn 6 and turn 7 aren't exactly melee friendly, especially turn 7 its just too based on RNG.


    Turn 6 for the momentum you are pretty much forced to have (Blighted Bouquet), it's not easy to have GL 3 or Heavy Thrust up in a fashion where you can be sure to not lose it if you have to deal with a center bulb and a bit after that, a hornet. (or like, hornet, bulb and blighted, enjoy that one)

    In Turn 7, when you got to deal with the 2 first first "waves" of adds, granted you re the dps selected for shriek, can't say that its melee friendly too : you have to go all over the place and well maybe just have to totally stop to dps

    It's like Twintania if you want, you won't have a 100% uptime of dps no matter what. Its defo better in turn 8 tho.
    (0)

  3. #3
    Player
    pompey_dan's Avatar
    Join Date
    Jul 2011
    Posts
    189
    Character
    Pompey Dan
    World
    Ragnarok
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Craiger View Post
    I haven't really tried to progress far into 2.2 yet, mostly farming myth for Animus right now, but I've heard a lot about 2.2 content being much better for melee than before.

    This also has brought up the debate that MNK's are the obvious choice over DRG because you can maximize your single target dps, where MNK's own DRG.

    As I said, I don't know this from own experience, so you can correct me if this is wrong. Also I'm not saying DRG's will be left out of groups, cause that rarely happen.... But I still want it to be balanced.

    So, do you think DRG needs a dps buff ? We aren't exactly the best choice for Aoe, and our single target dps is a little too far behind MNK's I think.
    Can't comment on turn 9 but turns 6-8 all are fine for melee. Is actually easier for melee in turn 7 than it is for ranged which is a nice change+having 2 melee makes fireball placement alot easier.

    DRG and MNK balance is fine. MNK will do about 8% more dps single target with no interrupts than us but we boost BRD dps by 10% so overall is roughly the same. Where DRG really shines is burst damage. Bursting down an add quickly is important in most encounters.

    I don't think there should ever be more than one DRG in a party however, where as stacking MNK can be beneficial for single target DPS such as turn 8.

    Our aoe is alot better than monks and SMN (depending on how many targets there are) we actually do better aoe damage then BRD but their buff to BLM, the king of aoe, makes them the better choice.
    (0)
    http://solitude.guildwork.com

  4. #4
    Well what I wanted to say is that, for high sustained dps turn 6 and 7 are quite delicate for that. On the other hand if you know how to do your job its just fine to be a melee like Pompey said. Hit hard when you have to and life will be beautiful.

    That beein said, Garuda - Titan EX and the whole first Coils are absolutely fine for a melee so I don't quite know why people say "this time around its better". Its just that said people learned to play in the process ^^
    (0)
    Last edited by Sygmaelle; 04-17-2014 at 10:57 PM.

  5. #5
    Player
    Taleon's Avatar
    Join Date
    Aug 2013
    Posts
    80
    Character
    Taleon Silverwing
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    I would agree with the last few posts
    Melee is fine in Coil 2.2 from what I have seen so far.
    Turn 6, takes some adjustment and RNG factor, that is going to be the same for most any DPS class unless you are a bard.
    Turn 7, a melee can shine, and not just a little, but a lot as long as you know how to play your class well, and position yourself to avoid mechanics. Only RNG factor, is the shriek, yep you get it, get into position and wait out your time, you are probably doing nothing during this time but loss dmg.
    Turn 8, dps parse post with a few break & run factors. Hit hard, hit fast, avoid mechanics and burn that boss down ^^

    Depending on your group make up, it is going to be easier or the same as Turns 1-5. Nothing in there that makes life impossible as a melee at all.
    (0)

  6. #6
    Player
    AugustusSB's Avatar
    Join Date
    Nov 2013
    Posts
    156
    Character
    Augustus Stormborne
    World
    Lamia
    Main Class
    Lancer Lv 50
    I think it should be noted for the BiS lists, that they are not accurate unless you factor in the Wolfram Mask (crafted i90 head piece) melded a certain way. If you meld it right you can max determination and crit/ss and get +9 acc or, max crit/ss and have 12/15 det and have +18acc.

    Both of which is significantly better than high allagan and astrum. The only advantage high allagan/astrum have is the +vit. So you would be sacrificing a little hp for more dps, something i'm sure a considerable amount of players would be willing to do.
    (0)

  7. #7
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by AugustusSB View Post
    I think it should be noted for the BiS lists, that they are not accurate unless you factor in the Wolfram Mask (crafted i90 head piece) melded a certain way. If you meld it right you can max determination and crit/ss and get +9 acc or, max crit/ss and have 12/15 det and have +18acc.

    Both of which is significantly better than high allagan and astrum. The only advantage high allagan/astrum have is the +vit. So you would be sacrificing a little hp for more dps, something i'm sure a considerable amount of players would be willing to do.
    The added secondary stats outweigh the main stat increase on items that are 20ilvl higher????
    (0)

  8. #8
    Player
    Riotpersona's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    74
    Character
    Asbel Furybrand
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by AugustusSB View Post
    I think it should be noted for the BiS lists, that they are not accurate unless you factor in the Wolfram Mask (crafted i90 head piece) melded a certain way. If you meld it right you can max determination and crit/ss and get +9 acc or, max crit/ss and have 12/15 det and have +18acc.

    Both of which is significantly better than high allagan and astrum. The only advantage high allagan/astrum have is the +vit. So you would be sacrificing a little hp for more dps, something i'm sure a considerable amount of players would be willing to do.
    I don't know if I would say a difference of about 3 weighted STR is significantly better, especially when you consider what we lose on other pieces to make up for that accuracy drop (and as Dervy mentioned, another huge lump of SS being added ontop of an already extremely bloated SS total).
    (0)

  9. #9
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    I've been looking into the Coil2 loot lists, and I have a bad feeling DRG got the short stick with loot; I'm sure we have belt and body in T9
    (0)

  10. #10
    Player
    NightReach's Avatar
    Join Date
    Oct 2013
    Posts
    136
    Character
    Teresa Faintsmile
    World
    Gilgamesh
    Main Class
    Marauder Lv 50
    Quote Originally Posted by PArcher View Post
    I've been looking into the Coil2 loot lists, and I have a bad feeling DRG got the short stick with loot; I'm sure we have belt and body in T9
    Alot of important pieces for DRG comes in later turns. We have 6-8 on farm, and we havent seen a single DRG left side, while our mnk is i104 =/
    (0)

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