
That happens when you use a buff like BfB while landing the attack in a precise timing. Even if it doesn't lights up, though, I noticed it still works at full potency. A minor inconvenience, but an inconvenience nonetheless.
Lighting up isn't necessary for the combo to continue, yeah.
Thorauku was basing his proof against the flank/rear ACC cap on the concept of Dis not lighting up after ID though, so the glitch needed to be mentioned..
Bah, forget it. I'll just test again in our run for this week's reset, and probably ask someone to do the "p"-word.
IGN: Yvaine Isaulde
World: Tonberry

And when Twintania turns around to cast liquid hell at the other members of your party for about half that entire phase.
Edit: To clarify, 4 is still rare. However, I don't think misses on the last phase of Twin are very reliable in general due to the amount of time she spends turning, unless you are paying a lot of attention to what she's doing / her facing the entire fight when you notice the misses.
Edit2: Especially when you consider that when she turns it's not unlikely to get a frontal attack on her, which will actually have a meaningful miss chance, making "4" misses less rare.
Last edited by EasymodeX; 03-10-2014 at 10:50 PM.


I'm trying to help an FC dragoon on his rotation. We tried him out on T4 and it was bad. Real bad.
So back to Whitebrim we go! My question is, judging by the amount of HP the Dreadnaughts have (around 64,000?) and given the 60-sec window, would it be correct to say he needs to stay above 215 DPS? I'm not sure what he parsed last night, but it couldn't have been much (did not keep up HT, seemed to repeat IDC combo over and over). He has Zenith and some nice gear so I'd like to get him on the right track. We had some sessions with our other dragoon last week, but it must not have stuck.
So does about 215-220 DPS as a minimum sound about right for T4?

Sounds like a really low bare minimum for someone who's not doing much AOE on p1/4. Edit: but 200 means he's pressing buttons reasonably often.
I mean, the dreadnought part is really simple since there are no mechanics, just raw pew pew. Anyone with an i90 weapon should pull >250 on that isolated segment (check time-on-target DPS for the DRG's attacks against the dread).
The main ways to fix the DPS are:
1. Make sure he's aware that he should maintain the Heavy Thrust buff 24x7.
2. Make sure he's aware of what flank and rear positions mean and how they are indicated on the target. The rear arc on the target has the "gap" in the target reticle on the floor. The flanks are ... well, on the sides. Failure to use the correct positions with Heavy Thrust and Impulse Drive (and then ignoring the fact that you failed the position) will cause a tremendous DPS loss.
Those two things alone should push DPS up to non-horribad levels.
3. Since he seems poor on the skill front, you probably want to have him pair HT with Phlebotomize, but this is less important than #1 and #2 above. A simple rotation is:
HT+PH - ID+DE+CT - TT+VT+FT
-repeat-
It's like super simple and it's only off of theoretical max by like 5% (random guess).
If he's able to do the above 3 things, then prod him to ensure that he's using all his off-GCDs on cooldown (buffs as well as Leg Sweep and jumps).
Last edited by EasymodeX; 03-12-2014 at 12:18 AM.
What's the best way to use jump and power surge? Do I use jump on CD and power surge whenever I can or do I delay jump by 20 seconds?
This is probably simple math but I just don't have it in me to do it, thanks for help~


That was simple napkin math for an estimate of the minimum to be pushing through t4. I know based on what I parse he should be closer, if not over, 300. If I can do it without Zenith on a dummy surely they can as well. The correct rotation is really that strong, I guess![]()

I can push 320 dpS on my burst dpS with having only i70 with 2 lvl 4 determination material. Only been a drg for a few weeks. Drg rotation is super easy, question for easy..... U listed H P IDC TTT, is there a difference if I do H IDC P TTT?
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