the animation lock still sucks bad for Jump.
Is that really how acc works? o.0
And why drop Fracture? It and Phlebotomize seem to fit in so nicely with the timings of our buffs and debuffs wearing off. In fights like soldiers and knights in T4 and conflags in T5 though, I don't bother with those two anyway because the things die so fast.
I also don't do a strict rotation for my buffs, other than general rules like use life surge's crit before popping internal release and try to stack power surge with jump instead of spine shatter. I just try to keep up heavy thrust at all times and always do frac and phle right after. And if a BRD is in the party, I try to prioritize getting disembowel up particularly on the aforementioned things that need to die fast.
Last edited by Riv; 03-01-2014 at 06:34 AM.
Yes, that is how accuracy works. Still working on something to finally prove it, but leveling jobs is a pain in the ass.
Fracture = Less DPS, less usability, TP burn, waste of an extra utility skill.
And if you're playing the Dragoon how you've described, you're not doing the optimal DPS you could output if you did it the way we advise you to do so. You shouldn't "prioritise getting disembowl". You should ALWAYS be using the Chaos Thrust Rotation as that's your most powerful skill (500 potency), so keeping this up at all times is mandatory.
Keeping up CT always comes with Disembowel debuff anyway.
IGN: Yvaine Isaulde
World: Tonberry
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