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  1. #1
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Tzain View Post
    I only recently started working on Lancer and I popped in here to get some info. I notice a lot of references to Lancer based rotations, but I don't see much mention of the Jumps since 2.1 launched, is there a rule of thumb on them?
    Unless you want to save Spineshatter/Dragonfire for mechanics, you should burn everything between your GCD moves as they become available. It's free DPS, so you should use it. You always want to use Power Surge before Jump, as Jump is your hardest-hitting single-target jump/dive attack.

    Here's my complete rotation, including oGCDs.

    H > BloodForBlood > I > InternalRelease > D > LegSweep > C > SpineshatterDive > P > PowerSurge > T > Jump > V > LifeSurge > F > DragonfireDive > H > TTT > P > IDC > H > TTT > P > TTT

    You reuse leg sweep whenever it becomes available again, I forget when exactly that is.

    If you don't have perfect timing (due to mechanics or whatever), you may not have time to get your last dive in before Heavy Thrust wears off. So just wait until after your second Heavy Thrust to do your last dive.

    Also, in some fights you simply lose time due to mechanics, and can't get everything in before Heavy Thrust wears off. In these instances, I usually sacrifice Phlebotomize in favor of completing a combo with Heavy Thrust up. Stuff goes up in the air due to mechanics sometimes, but that is one case that you may have to anticipate.
    (0)
    Last edited by JetBrooks; 01-03-2014 at 06:04 AM.

  2. #2
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by JetBrooks View Post
    Unless you want to save Spineshatter/Dragonfire for mechanics, you should burn everything between your GCD moves as they become available. You always want to use Power Surge before Jump, as Jump is your hardest-hitting single-target jump.

    Here's my complete rotation, including oGCDs.

    H > BfB > I > IR > D > LS > C > SD > P > PS > T > J > V > LS > F > H > TTT > P > IDC > H > TTT > P > TTT

    You reuse leg sweep whenever it becomes available again, I forget when exactly that is.

    I have found that for some reason I tend to do more Jump damage if I Jump immediately after Full Thrust, as opposed to before it; but that may just be (probably is) coincidence. I think I get luckier with crits that way, but I dunno why, haha.
    That's a lot of stuns being tossed about, don't you run into problems with diminishing returns or do you just keep your stuns away when in a situation where interrupts are needed?
    (0)

  3. #3
    Player PArcher's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    2,580
    Character
    Kytre Ashaer
    World
    Gilgamesh
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Tzain View Post
    That's a lot of stuns being tossed about, don't you run into problems with diminishing returns or do you just keep your stuns away when in a situation where interrupts are needed?
    On most enemies, bosses especially, stun resistance is negligible. There's only a few places where it can be an issue, like Ifrit, which then you just don't use those moves during the fight.

    But for most fights...go ahead and stun like mad. It doesn't matter.
    (0)

  4. #4
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Yap our utility moves aren't very useful. I use them until I get yelled at XD

    I also revised that post a bit (as I usually do), if ya wanna take a look.
    (0)

  5. #5
    Player
    Tzain's Avatar
    Join Date
    Oct 2013
    Posts
    203
    Character
    Tzain Nival
    World
    Balmung
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by JetBrooks View Post
    Yap our utility moves aren't very useful. I use them until I get yelled at XD

    I also revised that post a bit (as I usually do), if ya wanna take a look.
    That does make a lot more sense. I started weaving the ogcd things I have inbetween my Thrust combo (only level 26, so I don't have the other combos yet) and I have to say, holy crap on a stick my damage went through the roof. I started actually challenging the tank on Threat and pulled off him once or twice (I know, it's not something to be proud of, but I never actually had to worry about it before.)

    On a side note, I also ended up Tanking a run of Toto-Rak using Cross Class Defensive cooldowns and Flash. Lancers are a lot tougher than I realized.
    (0)

  6. #6
    Player
    SpyteSone's Avatar
    Join Date
    Nov 2013
    Posts
    19
    Character
    Toss Spyte
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Is there a final BiS list?
    (0)

  7. #7
    Player
    Ayvar's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Ayvar Bjornstad
    World
    Leviathan
    Main Class
    Scholar Lv 50
    Quote Originally Posted by SpyteSone View Post
    Is there a final BiS list?
    Once the accuracy cap has been worked out, for now what we got is what we got, nothing will be final for awhile yet
    (0)
    Error 3102, 90000, 1017, 2002, 2/3 survivor

  8. #8
    Player
    SpyteSone's Avatar
    Join Date
    Nov 2013
    Posts
    19
    Character
    Toss Spyte
    World
    Adamantoise
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Ayvar View Post
    Once the accuracy cap has been worked out, for now what we got is what we got, nothing will be final for awhile yet
    Ok.
    Any sets that are the most recommended for now?
    (0)

  9. #9
    Player
    Adamar's Avatar
    Join Date
    Oct 2011
    Location
    Limsa-Lominsa
    Posts
    16
    Character
    Ada Rusheart
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Something that's been bothering me is how Power Surge is out of sync with the jumps (even after they reduced the cooldown to "bring it better in line" with the jump. It's still out.)

    Is it better to wait for PS to be back up and leave Jump (or perhaps Spinshatter) on cooldown, or vice versa? Either way, something has to be left up.
    (0)

  10. #10
    Player
    JetBrooks's Avatar
    Join Date
    Dec 2013
    Posts
    292
    Character
    Jet Brooks
    World
    Malboro
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Adamar View Post
    Is it better to wait for PS to be back up and leave Jump (or perhaps Spinshatter) on cooldown, or vice versa? Either way, something has to be left up.
    This probably boils down to whether the mob will be alive long enough. If it's a boss, it might make sense to wait. Otherwise, smoke 'em if ya got 'em.
    (0)
    Last edited by JetBrooks; 01-04-2014 at 12:04 AM.

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