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Thread: Limit Breaks

  1. #21
    Player
    Kyro's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Masane Amaha
    World
    Hyperion
    Main Class
    Pugilist Lv 55
    Quote Originally Posted by Drakan View Post
    If you're doing the storyline, I can see why you think the Limit break system is boring. Once you start getting into harder instances, such as Amdapor Keep or the hard mode primals, you will see that planning when to use them and which role will be using it will have a huge impact on the outcome of the fights. Using meteor on Ifrit's nails, using single target LB to finish bosses and so on.

    I can see this being frustrating in the beginning when you don't see Limit Breaks as a key element of some instances and you want to try them for yourself, but you will get to like the system. I'm mostly playing BLM, and if we need BLM's Limit break and there is a BLM with better gear out there, I will definitely let him use the LB because it will be more powerful and will benefit the entire team more. You need to think of the system as a party mechanic, not as a super flashy action done by yourself.
    This, /thread.


    What I get from people wanting to have individual Limit Breaks is: ''I want to be able to do my Limit Break more, I don't want it how it is.'' Aka, it is a party based skill, that is to be used to benefit the party in a situation. So basically, you want Limit Break to be totally changed and lose its meaningfulness/purpose.

    Also, I think only one player needs to be doing something for any single Limit Break... Not the whole party, that would slow the battle down(it cant be anymore effective now can it). >.>
    (seen a post or so saying something along these lines, so just stating my opinion about it)
    (0)
    Last edited by Kyro; 09-02-2013 at 08:58 PM.

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