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Thread: Limit Breaks

  1. #11
    Player
    Shneibel's Avatar
    Join Date
    Mar 2011
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    2,076
    Character
    Shneibel Panipahr
    World
    Excalibur
    Main Class
    Alchemist Lv 80
    Quote Originally Posted by Akaasha View Post
    How is this a dead topic you douche? The game is a week old and it's a forum used to discuss things so instead being such a prick, enlighten us what you discussed in beta or is there a one-time-forever-topic-limit? The question is both relevant and interesting, go be grumpy somewhere else if that all is you can contribute with.
    I guess you should read the comment above you

    Quote Originally Posted by Ilenya View Post
    Came up on the beta forums, as I recall. Not sure if those show up on these ones.

    Quote Originally Posted by Kenka View Post
    This was actually commented by the developers. Giving a limit break to each player individually (but cutting their power accordingly) would make them similar to standard weapon skills, just flashier.

    Quote Originally Posted by Sanchezz4387 View Post
    Ahhh ok was really confused then lol. Well it hasn't been resolved if it has been brought up, the current system is very poor i do sincerely hope it gets a few tweaks.

    and yes I do admit that I forget the discussion was in beta and it end with happy ending
    (0)
    Last edited by Shneibel; 09-02-2013 at 07:01 PM.

  2. #12
    Player
    Kenka's Avatar
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    Oct 2011
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    184
    Character
    Kenkh Pirrenka
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Luda View Post
    They need to bring skillchains back
    Skillchains make little sense in the current fast paced environment. I loved them in FFXI, but i doubt they would work here
    (0)

  3. #13
    Player
    Akaasha's Avatar
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    Aug 2013
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    29
    Character
    Anubi Seth
    World
    Odin
    Main Class
    Gladiator Lv 42
    Quote Originally Posted by Luda View Post
    They need to bring skillchains back
    Yes, those were incredibly fun! Though they should improve upon those from FFXI. No need for them to be "secret" and should be explained a bit more when you enter a dungeon.

    Quote Originally Posted by Kenka View Post
    Skillchains make little sense in the current fast paced environment. I loved them in FFXI, but i doubt they would work here
    Would work in dungeons and raids. You can already skill-chain abilities solo, atleast as a GRD.
    (0)

  4. #14
    Player
    Asiaine's Avatar
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    Dec 2011
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    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    I simply do not use the Limit Breaks anymore... either someone uses it before I notice it, or someone else wants to use it, and I'm not that bothered about flashy explosions. I presently play as if Limit Breaks do not exist.

    And do I ever wish we had skill chains / magic bursts.. .that I thought was an excellent battle mechanic.
    (1)

  5. #15
    Player
    Luda's Avatar
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    Aug 2013
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    127
    Character
    Luda Kusunoki
    World
    Gungnir
    Main Class
    Thaumaturge Lv 50
    For any Dungeon boss, primal. they could have a use.

    For general mobs though, probably not. they never did in XI really either unless you played way way back.
    (0)

  6. #16
    Player
    LamiaTrucido's Avatar
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    Jan 2012
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    73
    Character
    Lamia Trucido
    World
    Excalibur
    Main Class
    Scholar Lv 59
    The current system is great. It requires planning and foresight and teamwork. Don't change a thing.
    (0)

  7. #17
    Player
    Kenka's Avatar
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    Oct 2011
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    184
    Character
    Kenkh Pirrenka
    World
    Phoenix
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Luda View Post
    For any Dungeon boss, primal. they could have a use.

    For general mobs though, probably not. they never did in XI really either unless you played way way back.
    I remember the good old SATA Viper Bite for HUGE Scission skillchains for beetles in Garlaige... I guess I qualify as "played way way back" xD
    (1)

  8. #18
    Player Galione's Avatar
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    Aug 2013
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Galione Valorous
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Kenka View Post
    Skillchains make little sense in the current fast paced environment. I loved them in FFXI, but i doubt they would work here
    skillchains were for the slow paced combat.... this is way too fast paced to bring skillchains into the mix.... totally agreed
    (0)

  9. #19
    Player
    Drakan's Avatar
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    Jul 2011
    Location
    Ul'dah
    Posts
    56
    Character
    Drake Fury
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    If you're doing the storyline, I can see why you think the Limit break system is boring. Once you start getting into harder instances, such as Amdapor Keep or the hard mode primals, you will see that planning when to use them and which role will be using it will have a huge impact on the outcome of the fights. Using meteor on Ifrit's nails, using single target LB to finish bosses and so on.

    I can see this being frustrating in the beginning when you don't see Limit Breaks as a key element of some instances and you want to try them for yourself, but you will get to like the system. I'm mostly playing BLM, and if we need BLM's Limit break and there is a BLM with better gear out there, I will definitely let him use the LB because it will be more powerful and will benefit the entire team more. You need to think of the system as a party mechanic, not as a super flashy action done by yourself.
    (1)

  10. #20
    Player
    Glyini's Avatar
    Join Date
    Sep 2013
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    13
    Character
    Melena Cait
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Luda View Post
    They need to bring skillchains back
    If they give us indvidual limit break bars it would be like having old tp back and they could add limit break skill chains. Limit breaks could still be battle changing but require the party to work together to chain them. All 4 members using a level 3 limit break in succession should be pretty impressive.
    (0)

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