Quote Originally Posted by Punainen View Post
I just want to say this; You DO realize that this problem is a result of an overwhelming number of people trying to play, right? That the game is just WAY more popular than they expected? You can't increase server capacity overnight, have a little patience. It's only been a week since official launch, and they're implementing the first big fix on it tomorrow.
No need to get riled up just because you can't play right now.

You know what would happen if they removed the restrictions? The servers would go haywire, and then NO ONE would play, just like BEFORE they implemented the restrictions.

So please, calm down, take a deep breath, find some other hobby while you wait. It isn't the end of the world, and your money isn't wasted. The game will be there and ready when the fixes are done.

Thank you.
I don't think this is fair at all.

Firstly, when I am able to log into and play the game, I'm loving all the hard work that's gone into this expansion. The team should be really proud of the game that they've been able to create and I am absolutely loving the story.

That being said, I am not enjoying the queues and I think that its ok to be critical of that and the response that we've gotten so far. Clearly, a lot of people pre-ordered this game with the hope of being able to play it early - and it was nice to see that we will be getting a minimum of 7 days play time as compensation - but Square did know how many people were pre ordering and they do know the total number of people that can be on the game at any one time. Now its great that the game is popular, but its not great if that popularity is destroying the quality of the gaming experience, and having 2, 3 or more hour queues is doing that. The hard work of the development team is being let down I think by the large queues and I worry that even a compelling story wont dispel all of the frustration that those queues generate.

Also, it is fair to point out that copies of Endwalker are still on sale and if you're continuing to sell an oversubscribed game without having any further infrastructure plans - then I think the players should be able to be critical of that decision?