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  1. #1
    Player
    aziiz's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Ms Trinity
    World
    Zodiark
    Main Class
    Rogue Lv 70

    The Sunken Temple of Qarn (final boss)

    Final Boss: Adjucator Straegy

    Adjucator has 4 phases, each phase increases in difficulty and mechanics.

    First Phase (Full life)

    Darkness (frontal cone): Does big damage, but can be disrupted with well timed stuns.

    Sun Juror (Adds): Must be killed on top of a glowing block otherwise they will come back to life, just like the Avoirdupois earlier

    Second Phase (75% life)

    Mithril Verge: Adjucator spawns beacons of light which shoot out lasers at random party members. These Verge’s can be killed and avoided easily but if you get hit they deal big damage.

    Paralyze (random): Paralyzes one target randomly
    (0)
    Last edited by aziiz; 09-02-2013 at 03:42 PM.

  2. #2
    Player
    aziiz's Avatar
    Join Date
    Aug 2013
    Posts
    30
    Character
    Ms Trinity
    World
    Zodiark
    Main Class
    Rogue Lv 70
    Third Phase (50% life)

    Creeping darkness: Map wide AoE which he does at random until he dies

    Mithril Verge (bomb type): Verge’s will now pop up and will be encased in a box of light, after a few seconds the light becomes a wall which you cannot enter, make sure the nearest party member enters the light to destroy the verge otherwise the verge will explode and deal huge map wide AoE damage

    Final Phase (25% life)

    Mithril Verge (multiple spawn): 4 Verge’s will spawn across the room targetting random party members intertwining their lasers (yes, you can potentially be hit by more than 1 laser so watch out!). Key is just to kill the verge’s immediately and avoid the lasers while doing so, this is a fun test of position for your tank.
    (0)

  3. #3
    Player
    Hikozaemon's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    456
    Character
    Hikozaemon Kenkonken
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    good explantions so many people try to just play dodge and its too shoddy an method its just better to kill the verges and be over it. the verge w/ the walls is actually to trap in players if your not near the square it wont damage u. But yea better to just kill them.
    (1)

  4. #4
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    The first dungeon so far that provided me with a real challenge.
    (0)

  5. #5
    Player
    Celestine's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Celestine Waverunner
    World
    Ultros
    Main Class
    Archer Lv 50
    Quote Originally Posted by revonine View Post
    The first dungeon so far that provided me with a real challenge.
    same here. loved this dungeon. very well done.
    (0)

  6. #6
    Player
    Floyd's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Internet Explorer
    World
    Behemoth
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Celestine View Post
    same here. loved this dungeon. very well done.
    Oddly enough, I found this dungeon Easier then bray, drastically so, we cleared it in one run with only one death when our healer forgot to remove doom from themselves.
    (1)

  7. #7
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    I'll agree that this one is better-tuned that Brayflox's Longstop. The bosses have several simple mechanics in tandem (which make the encounters a little complex if you don't step back and look at the big picture). The only problem I have with it is that with so many mechanics up until now being aimed exclusively at the tank (me), I noticed the second boss gives some individuals trouble due to it forcing them to move to avoid stuff.

    The only real criticism I have is that stuns make the second boss cake if you know what to stun, and would be a serious issue if WAR and PLD did not both have a stun in their arsenal.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)