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  1. #1
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    SE said they're actively looking into it. They did not say "no". The first part of any change will be design and costing. But if the problem is a few hundred AFK per world, yet a few thousand are trying to log in, getting rid of the few hundred won't make much of a difference. And when the worlds are less congested after fixes and whatever, the pond scum won't need to stay logged in while they are away for hours if they can log in and play whenever they want.

    FFXI didn't need to kick AFK people. It even has a "bazaar" feature for selling items unattended from each character, and a well-known location to park your character while you slept or were at work, so the rest of the world could buy your non-AHable endgame items during their prime time.
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  2. #2
    Player
    Kissker's Avatar
    Join Date
    Aug 2013
    Posts
    119
    Character
    Saarah Venwrath
    World
    Diabolos
    Main Class
    Fisher Lv 31
    Quote Originally Posted by ArkhamNative View Post
    SE said they're actively looking into it. They did not say "no". The first part of any change will be design and costing. But if the problem is a few hundred AFK per world, yet a few thousand are trying to log in, getting rid of the few hundred won't make much of a difference. And when the worlds are less congested after fixes and whatever, the pond scum won't need to stay logged in while they are away for hours if they can log in and play whenever they want.

    FFXI didn't need to kick AFK people. It even has a "bazaar" feature for selling items unattended from each character, and a well-known location to park your character while you slept or were at work, so the rest of the world could buy your non-AHable endgame items.
    This isn't XI - it Needs a kicker. Comparing the two is silly - they are worlds apart in demand.

    A few hundred kicks is only the active players you can see - what about during a whole day? I am guessing about 60% of the population actually AFK's for long periods of time, causing the congestion and 1017 issues for the rest of us. The longer it goes, the more that do it - why? "oh man, I don't want to NOT be able to play, I better just stay logged in!"

    This is the though process of all players at one point or another, and unfortunately, it just makes it worse.
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  3. #3
    Player
    ArkhamNative's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    890
    Character
    Santori Zhonets
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kissker View Post
    This isn't XI - it Needs a kicker. ... I am guessing about 60% of the population actually AFK's for long periods of time, causing the congestion and 1017 issues for the rest of us. The longer it goes, the more that do it - why? "oh man, I don't want to NOT be able to play, I better just stay logged in!"
    I mentioned FFXI because someone said all MMOs had them, and that one didn't, not even during its height of popularity.

    You (and I) can only guess about the number of AFK. When SE brought worlds up after a maintenance they would be showing 1017 within minutes. Do you really think 2500 AFK people (~60%) per world had auto-relaunch/relogin scripts to accomplish that?

    I still think, and maybe you even just admitted, that when people aren't afraid of not being able to log in, the AFK problem will pretty much solve itself. For the rest, SE may have its "kicker" in place by then.
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    Last edited by ArkhamNative; 09-02-2013 at 10:00 PM. Reason: Removed a few "and"s.