Quote Originally Posted by Mailstrum View Post
This is how this works... Server holds 5000 people each. they are limiting how many people can be logged in on the server to promote stability of the duty finder and other similar systems. Second the queue system holds only x amount of players in it.
Why? Every other queueing system in the history of MMOs can handle thousands of players, because players in a queue consume no resources to speak of.

When that queue system is full or overloaded you get the 1017. For the times you get in a queue but then get booted out after several min its because they have now adjusted the artificial cap on the server. So say they where letting 3000 people and 300 in queue. But duty finder system is under strain. To prevent the servers from crashing they throttle back to 2800 people. which then pushes those 300 people in queue to 1017. Obviously these numbers are just used as an example not real data.
Right, but what's not obvious is... why would anyone, ever, limit the size of the queue? The users in the queue cost nothing. They aren't spamming login attempts, they're just waiting. It doesn't matter whether the queue is 20 users or 20,000 users. It's an ordered list. Spot opens up? Grab first person from queue. No spots available? Don't grab first person from queue. Doesn't matter how long the queue is. A longer queue costs a tiny bit more storage, but by "tiny" I mean "an 8086 with 640KB of memory could handle a 20,000 user queue".