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  1. #1
    Player Irondude's Avatar
    Join Date
    Mar 2011
    Posts
    391
    Character
    Ferrous Ironchick
    World
    Hyperion
    Main Class
    Miner Lv 50
    I'd love to see Dungeons focusing on puzzles and strategy rather than time constraints. I really hated Nyzul Isle. I never had a dedicated group (or the right 3 jobs in a group) to be able to ever progress 5 floors. It was like this giant daunting task that smacked you in the face with a fail every 30 minutes until you by shear luck (because of randomly generated levels) got a win. It was just as awful as standing around waiting 2-5 hours for a NM pop.

    Along with end game, Yoshi said he plans on adding low level dungeons where players will learn how to group together (valkurm dunes of instance battles). Content being added right now is across all levels not just slapped onto end game. It seems counter to "fun" to force new players to grind to 50 before they can play the game. I play every damn day 4-8 hours i'm not an "entitled casual player" as i read in the header of another forum. I'm all for evening out content across all levels. http://spiffy-keen.com/ffxi-elforto/...orto-dunes.jpg
    (0)

  2. #2
    Player
    Zkieve's Avatar
    Join Date
    Mar 2011
    Posts
    731
    Character
    Skieve Shadowfang
    World
    Spriggan
    Main Class
    Miner Lv 80
    Quote Originally Posted by Irondude View Post
    I'd love to see Dungeons focusing on puzzles and strategy rather than time constraints. I really hated Nyzul Isle. I never had a dedicated group (or the right 3 jobs in a group) to be able to ever progress 5 floors. It was like this giant daunting task that smacked you in the face with a fail every 30 minutes until you by shear luck (because of randomly generated levels) got a win. It was just as awful as standing around waiting 2-5 hours for a NM pop.

    Along with end game, Yoshi said he plans on adding low level dungeons where players will learn how to group together (valkurm dunes of instance battles). Content being added right now is across all levels not just slapped onto end game. It seems counter to "fun" to force new players to grind to 50 before they can play the game. I play every damn day 4-8 hours i'm not an "entitled casual player" as i read in the header of another forum. I'm all for evening out content across all levels. http://spiffy-keen.com/ffxi-elforto/...orto-dunes.jpg
    Ill have to agree nyzul was more focused on time rather than strategy, although i might say it really required for everyone in the party (unless a lot of luck) to know their role.

    Personally i prefer like you more strategy and less time constrains.
    I think dungeons are a lot better for casuals than World Nms.As long as they make it with tiers.
    (2)